$9.99Screenshots
The monster that learned your voice
The mimics are the whole point of MIMESIS. They copy your friends' voices and behavior, repeating things people actually said in earlier rounds, and the longer you play in one session, the more material they pick up. At first they're easy to spot. Players deal with it by inventing their own tests: emotes, jump checks, questions only a real friend could answer. When it works, it's hilarious. When it doesn't, someone gets grabbed from behind by a "friend".
Scrap, rain and the midnight tram
The loop is simple and mean. You and your crew head into a procedurally generated building to gather anything of value, then haul it back to the tram. The rain outside is contaminated, and once night falls the tram is the only shelter, so you have to be back before midnight. Take on too much rain and your toxicity climbs, and the next monster might be you. Every run is a negotiation with the clock: one more room of loot, or the walk back while the sky gets worse.
Gear up at the service station
Whatever you drag back to the tram gets spent at the service station. Restore power to the dormant station, then buy and upgrade your equipment between runs. It's a roguelite rhythm: short sessions, escalating danger, and a reason to say "one more run" even after the last one went badly.




















