$9.99Military Incremental Complex War as a business plan
Press bullets by hand, automate your way up to tanks and nukes, and run a military factory empire at your own calm pace.
Is Military Incremental Complex worth it?
Military Incremental Complex is worth it if…
- you like incremental games where the numbers keep climbing while you plan the next upgrade
- you want something calm to leave running, with no timers or punishing failure
- you enjoy a dry, satirical joke about the arms business
- you like short sessions that build toward a prestige run with different perks each time
Screenshots
From hand-cranked bullets to nukes
You start small: making bullets by hand, one at a time, selling them for your first profit. Each weapon has its own way of being made, so early on you are physically working the line. Then come machines, then whole factories, and the manual work fades into management. Guns, tanks, planes, eventually nukes: eleven different armaments in all, each unlocked through research. The joke writes itself, and the game leans into it with funny text and a deliberately ridiculous premise. There is something satisfying about watching your little workshop become the engine of a global arms trade, one upgrade at a time.
Own the whole supply chain
Weapons need materials, and materials need sources. Set up mining operations around the world to pull raw resources out of the ground, then buy factories to refine them into the nineteen materials your production lines consume. When you own every step from ore to finished tank, shortages become a problem you solve by buying another mine rather than waiting. It turns the economy itself into something you build and expand, piece by piece, alongside the weapons.
Is this game for you?
Can you play it more than once?
Yes, and that is the point of prestige. Earn enough profit and you can start over with prestige points, spending them on over 35 abilities that change how you strategize. Combined with more than 280 upgrades in total, each run can play out differently from the last, so a fresh start feels like a new plan rather than a reset.
Does it demand constant attention?
No. It is a low-pressure game you play at your own pace: set up production, automate it, and let the machines work while you decide what to research or invest in next. One thing to know is that progress happens while the game is running, so it is best treated as something you keep open rather than something you check once a week.
Is the crafting fiddly?
A little, on purpose. Every weapon starts with its own hands-on production method, and the early manual work is repetitive by design: it is what makes automation feel like a real upgrade. Once machines take over, your job shifts to expanding factories, researching and managing money, and the clicking fades into the background.


















