Microsoft Allegiance artworkFree to play78%

Microsoft Allegiance

Microsoft Allegiance is a team-based multiplayer space sim where one commander plays an RTS and everyone else plays the shooters. You fly scouts, interceptors, stealth fighters, bombers and capital ships through wormhole-linked sectors, mine resources, and try to wipe out the enemy bases first.

Is Microsoft Allegiance worth it?

Microsoft Allegiance is worth it if…

  • you like team-based space combat where flying and strategy mix
  • you like working in a squad with scouts, escorts, miners and bombers
  • you like learning deep flight controls and tech trees over time
  • you can show up for weekend matches when the servers fill

Screenshots

Fly like Newton intended

Ships in Allegiance turn, slide and boost on a Newtonian flight model that is easy to pick up and takes a while to fly well. You can thrust sideways to dodge, cut engines and drift while still firing, or slide through a fight on afterburner.

Pick your ride for the job: agile scout, stealth fighter, hard-charging interceptor, all-round fighter, or a bomber with friends on the turrets. Later a match brings capital ships with more guns, more turrets and more teammates aboard. You drop a probe, it watches a wormhole, then the enemy drifts through and finds your minefield.

One commander, many pilots

Every match has a commander looking down at the overhead view, building bases, researching better ships and weapons, and sending orders and waypoints for human pilots to follow or cheerfully ignore.

That split is the whole charm. Miners gather resources while fighters hunt them, constructors raise new bases, and scouts map sectors and enemy movement. Win by destroying every enemy base, which takes coordination, timing and a bomber run that actually arrives together.

Fog, money and long matches

Maps start mostly undiscovered, split into sectors linked by wormholes with resources your team needs to survive. Both sides share what their ships, bases and sensor probes spot, so scouting, stealth and misdirection matter as much as aim.

Money drives technology, from cheap scouts to heavy interceptors and capital ships. Matches average about forty minutes, with competitive ones running two hours or more. Play one sortie, play a whole match, or stay for several.

Good to know?

Can you play it solo?

Mostly it is a multiplayer game, with training missions and bot-populated servers for practice. The real match is team against team, with human pilots in every combat ship and AI handling mining and construction, so weekends are when full games happen.

What does the commander actually do?

The commander plays the RTS layer from above: places bases, manages the economy and miner defense, invests in technology, and directs expansion sector by sector. Pilots still fly their own ships, so good command means giving people useful objectives and the right ships at the right time.

How long is a match?

Expect around forty minutes for a typical game, longer when teams are evenly matched. You do not have to stay for the whole war: you can hop in a ship, fly sorties, help with scouting or defense, then leave the endgame dominance to others.

Is it hard to learn?

Flying is simple to start and tricky to master, with six-direction thrust, inertia and remappable controls. The harder part is teamwork: shared vision, wormhole chokepoints, base timing and tech choices. Join the Discord, ask for a walkthrough, and start as a scout or interceptor before trying command.

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