Merchant artworkFree to play78%

Merchant Run the shop, let heroes do the fighting

Hire adventurers to bring you loot, crafters to turn it into gear, and watch the gold roll in from behind your counter.

Is Merchant worth it?

Merchant is worth it if…

  • you want a tycoon where the product is magic swords and the staff carries the big axe
  • you like games that run alongside whatever else you are doing, checking in between quests
  • you enjoy crafting systems with hundreds of recipes and the occasional lucky roll
  • you prefer a relaxed pace where progress keeps ticking without constant attention
  • you liked the shopkeeper side of classic RPGs more than the dungeon crawling

Screenshots

Heroes do the fighting, you do the hiring

You never swing a sword yourself. Instead, you hire adventurers and send them out to slay the monsters that drop your raw materials. There are 9 hero types to choose from, each with its own abilities: mages for magic damage, warriors to soak hits, rogues with high crits, clerics to keep everyone standing. You can employ up to 15 of them, name them whatever you like, and equip them with gear you made to build your own playstyle. As quests get harder, you send heroes out in groups and plan their skills around the enemy and around each other. Warriors up front, mages behind, that kind of thing.

A workshop with over 500 things to make

The loot your heroes drag home is only the beginning. Your crafters turn materials into weapons, armour, potions and jewellery: more than 500 different items in total. Every piece has a chance to roll bonus stats, so a sword you made this morning might come out with extra damage, more luck, or faster quests. Some crafted items end up strong enough to rival the next tier of equipment entirely. What you make is also a decision: equip it on your heroes to push into tougher regions, or sell it to customers for gold. One hero's upgrade is another customer's purchase, and your stockpile is rarely big enough for both.

The whole economy runs through your counter

For anyone who likes running a business, this is the heart of the game: you are the shop, and profit is the score. Heroes bring in materials, crafters add value, and customers pay the bills. It is calm, low-pressure work with no timers breathing down your neck. The one real squeeze is storage: your inventory fills up fast, and deciding what to sell, keep or craft becomes the ongoing puzzle.

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