Maxwell's puzzling demon artwork$14.9997%Very Positive

Maxwell's puzzling demon

You are Maxwell's demon, pushing hot blocks around until cold blocks cool them down. Simple rules, 350+ levels across 10 worlds, and the worlds themselves are puzzles. Brutally hard in the best way, with a hint system that actually teaches.

Is Maxwell's puzzling demon worth it?

Maxwell's puzzling demon is worth it if…

  • you like difficult Sokoban and logic puzzles that make you think hard
  • you like getting stuck, then getting that aha moment in a simpler hint level
  • you like huge puzzle collections with 350+ levels to chew through
  • you like meta-puzzles where solved levels become blocks on the map

Screenshots

Hot blocks, cold blocks, cool head

You push blocks on a grid, and every block has a temperature. Hot ones burn the little demon, so you park them next to cold ones to cool them down.

That is almost the whole rulebook, and it keeps finding new ways to hurt you. You shuffle blocks into tight corners, leave cooling partners in place, and plan three pushes ahead so you do not trap yourself. Solved levels turn into pushable blocks on the world map, so you shove your past victories around to reach the next cluster.

You stare at one screen, nudge the demon one square, then undo it all when the hot block ends up exactly where you did not want it.

Hundreds of puzzles that respect your brain

There are 10 worlds with dozens of levels each, more than 350 in total, plus extra levels you never need to touch to finish. The game is blunt about those extras: they are hard to even reach, and you do not have to.

The look stays clean and minimal, all crisp 2D grids and cute demon, so your energy goes to thinking instead of decoding the screen. When you are stuck, the hint feature shows a simplified version of the trick plus a clear breakdown of how each gimmick works, so you still get the aha moment yourself.

It is difficult, definitely for seasoned puzzle fans, and skipping around the map is part of the design.

How does it play?

What do you actually do in a level?

Hot blocks are dangerous to touch, but placing them next to cold blocks cools them. So every level is routing: which block goes where, in what order, without blocking your own path.

How big is the game?

Big. Levels are grouped in corners of each world, and you push your solved levels around as blocks to open the next group.

Do you have to solve everything to finish?

No. You can skip a significant number of levels and still reach the ending, and the extra hard levels are fully optional. If one puzzle eats your evening, walk around it on the map and come back later with a cooler head.

How do the hints work?

Instead of giving the answer, hints give you a smaller, simpler puzzle built around the same trick, plus detailed explanations of the gimmicks. You learn the idea in miniature, then return to the real level to apply it yourself.

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