$9.99Lucius The Sweetest Little Serial Killer
You play a six-year-old who just found out he is the son of Lucifer, and his own mansion is the hunting ground. Use telekinesis and mind control to stage deadly accidents, one household member at a time, while keeping up the innocent-child act. A darkly funny, slow-burning horror puzzle game with a wicked streak.
Is Lucius worth it?
Lucius is worth it if…
- you enjoy playing the villain and rooting for the bad guy
- you like slow, observation-heavy puzzles over fast action
- you have a taste for pitch-black humour and 1970s-style horror
- you would rather explore a big mansion and piece things together than follow markers
- you can live with a game that is rough around the edges
Screenshots
Staging accidents that look like accidents
The whole game is one long cover-up. Each chapter hands you a target in Dante Manor, and your job is to arrange their death so it reads as a tragic household accident rather than the work of a small boy with hellish powers. You learn routines, wait for the right moment, and nudge events along with telekinesis and mind control until everything falls into place. The kills are explicit and gory, staged like set pieces from a 1970s horror film, and the game leans into the absurdity: a six-year-old in a bow tie quietly emptying a mansion. The dark humour is a big part of why it works.
A mansion full of secrets
Dante Manor is huge, maze-like, and yours to wander in third person. Progress comes from exploring it: listening in on conversations, poking at objects, and piecing together what each chapter actually wants from you. The game gives cryptic riddles instead of quest markers, so figuring out the plan is the real puzzle, and it can be genuinely difficult. When you get stuck, the chapter structure helps: you can revisit a chapter directly and try again without replaying everything. Come prepared to think, poke around, and occasionally feel stumped.
What kind of game is Lucius?
Is Lucius more of a stealth game or a puzzle game?
It looks like a stealth game, but it plays closer to a point-and-click style puzzle adventure in 3D. Each chapter has a designed sequence of steps that makes the accident happen, so the challenge is working out that sequence, not dodging guards. Only the final confrontation asks for real timing and movement.
How long does it take to finish?
The main story runs roughly six to eight hours, though players who poke around the manor and chase every chapter tend to spend more time with it. The chapter structure means you can also dip back in to replay a favourite scheme.
Can you kill people however you want?
Not really. The accidents follow a scripted plan per chapter, so the freedom lies in exploring, finding the pieces, and figuring out the order, rather than improvising your own murders. If you want a sandbox of creative killing, this is more of a guided dark puzzle box.
Is the game scary or funny?
Both, in a deliberately twisted way. The manor is gloomy and atmospheric, the kills are graphic, and the story of a smiling child wiping out his own family is pitched as pitch-black comedy. It unsettles more than it startles, and it knows how ridiculous its premise is.

















