$1.59 (−80%)Let Them Come One Gun, a Thousand Aliens
Hold a corridor with a mounted machine gun as wave after wave of aliens crawls, runs and flies at you.
Is Let Them Come worth it?
Let Them Come is worth it if…
- you want a shooter you can pick up in five minutes and put down after one more wave
- you like pixel art, loud soundtracks and liberal amounts of alien gore
- you enjoy tinkering with loadouts and chasing a high score
- you are fine with a short campaign that earns its replay value in New Game Plus and endless mode
Screenshots
A corridor, a gun and everything coming down it
The setup could not be simpler: you stand at one end of a dark ship corridor, and the aliens come from the other. Some scuttle along the floor, some crawl the walls and ceiling, some fly, and the little ones jump at your face when they get close, so a melee weapon is not optional. Your gun has unlimited ammo but it heats up and drifts wide when you overdo it, so the rhythm is bursts, cool-downs, more bursts. You flick a cigar, you hold the line, and the corpses pile up in glorious, gory pixel art.
Money, upgrades and one build at a time
Every kill pays. Between waves you spend that cash in the shop: faster fire rate, better cooling, armor-piercing or explosive rounds, grenades that freeze or burn, a shotgun spread for your gun, armor for yourself. Each life carries one grenade, one secondary and two ammo types, so you commit to a loadout and live with it. Changed your mind? The combo meter is the other lever: keep killing without a break and it fills up, handing out random bonuses like drones, extra damage or ammo drops.
What should you know before playing?
How long is the campaign?
Short. A first run takes roughly two to three hours across five levels, each ending in a boss fight. After that, New Game Plus keeps your upgrades while the enemies get tougher, and there is an endless mode with online leaderboards plus challenge runs with extra-hard bosses. The game is built around short sessions and one-more-go replays rather than a long story.
What happens when you die?
Nothing dramatic. You keep the money you earned, spend it on upgrades and gear, and restart right at the wave you failed. Dying is part of the loop rather than a punishment, so you can experiment with builds without losing ground.
Is it hard?
The basics take minutes to learn, but the bosses are the real exam. Several of them demand a specific approach or enough damage output, and going in with the wrong loadout can stall you. The full-refund shop softens that: if a build is not working, sell it and buy what the fight actually needs.
What is the BoomBox about?
Your character carries a boombox, and you choose which music plays while you shoot. You collect new mixtapes as you progress, a mix of synthwave and demoscene-style tracks, and swap them whenever the mood strikes. It is a small thing, but blasting aliens to your own playlist is half the charm.


















