Legioncraft artwork$13.9978%

Legioncraft An Army Built Like a Puzzle

Recruit oddball creatures, fit them together like blocks and lead your legion through six fantasy lands.

Is Legioncraft worth it?

Legioncraft is worth it if…

  • you enjoy figuring a game out for yourself, because the tutorials leave a lot to discover
  • you like build-crafting, and a run where the pieces rarely fall the same way twice
  • you want a strategy game with a genuinely new core idea, not another familiar formula
  • you can laugh off a run collapsing to bad luck and immediately start another

Screenshots

Your legion is a shape you build

Your army is not a list, it is a picture. Every creature you recruit is a block of squares, and how you snap them together decides who fights, who heals and who gets swarmed. A wide block touches more neighbours, which means more support flowing through it and more enemies leaning on it. A long thin line reaches far but holds little. Between fights you keep fitting new recruits into the gaps, and a run lives or dies on whether the shape still makes sense. It is Tetris logic pointed at a battlefield, and it works.

Six lands, twenty-four heroes, four hundred faces

Each run sends a hero from one of six kingdoms across that land, from icy plains to underground realms, with the Demon King waiting at the end. The heroes range from a Great Cook to a Necromancer, and each plays differently. Around them, four hundred creatures with their own shapes and temperaments wait to be recruited, and over a hundred skills and runes stack into combinations nobody has fully mapped. Twelve lords from the League of Observers back you up along the way. With randomized runs and that many pieces, no two legions look alike.

What should you know before starting?

How long does a run take?

A full campaign run usually takes around half an hour, and individual battles run in real time with a speed-up option. That makes it easy to fit one attempt into an evening, though a lost run late in a campaign stings more than a short one would. There are also dozens of campaign levels plus customizable encounter levels, including nightmare difficulty for when the standard fights stop biting.

Is there anything to do besides fighting?

Yes. When adventuring wears thin, you can visit the club for card mini-games and other laid-back distractions, including the "Lucky 13" table where your gold coin is very welcome. There is also an in-game wiki covering the world's origin, the history of its countries and its races, if you would rather read about Loslan than brawl in it.

How hard is it to learn?

The learning curve is steep, and that is the honest trade-off. Many mechanics, like how loyalty affects your troops or how certain tavern partners work, are left for you to work out on your own, and the first hours can feel opaque. The core idea clicks once you understand how shapes and runes interact, but expect some confusion early on, and expect luck to matter as much as planning.

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