Last Man Sitting artwork$9.9978%

Last Man Sitting Office chair carnage, '00s style

Grind and gun your way through waves of rebel printers and copiers, all without leaving your chair.

Is Last Man Sitting worth it?

Last Man Sitting is worth it if…

  • you want a co-op shooter for short, silly sessions after work
  • you enjoy roguelite drafting and builds that spiral out of control
  • you like fast, reflex-driven action with physics that go full slapstick
  • you miss the loud, over-the-top shooters of the '00s

Screenshots

Better with friends in the cubicle

The whole thing runs on up to four-player co-op, and that is where it shines. You join a lobby, pick a loadout and roll out together into an open plan office full of appliances that have decided they are done with the 9 to 5. One of you charges in with a ground smash, someone else rains projectiles from the copy room, and the wave dissolves into confetti and sparks. It is dumb fun in the best way: short rounds, easy to coordinate, and every ridiculous build someone drafts becomes everyone's problem. Bring people you like laughing with.

Rolling is the whole skill tree

You never get off the chair, and the chair is the game. It has weight and inertia, so gliding across the office floor feels physical rather than floaty, and the movement is quick enough to weave between enemies at speed. You customize it with Chair Upgrades, swap weapons and abilities, and unlock new chairs as you go. One ability lets you charge forward and slam into the ground, which doubles as a dodge when timed right. The animation of a grown employee doing skater tricks on an office chair while dual-wielding office equipment is exactly as silly as it sounds.

Draft your way to a broken build

Each run is a roguelite: waves get harder, you gain XP, level up and draft from over 200 Power-Ups, hunting for synergies that stack into something outrageous. Some combos summon absurd swarms of helpers, others wire your whole body into a walking lightning hazard. Runs are short, unlocks persist, and each playthrough drafts differently, so one more go is a constant temptation.

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