$19.99Landlord's Super Build a house, brick by brick
Take a loan in 1980s West Berklands, mix your own cement and turn a plot of land into a rented home, one pint at a time.
Is Landlord's Super worth it?
Landlord's Super is worth it if…
- you want a building sim where every brick is placed by hand, not by menu
- you enjoy slow, self-directed games and figuring things out without tutorials
- you like a strong sense of place: 1980s Britain, bad weather and a warm pub
- you find satisfaction in scraping together money from scrap and odd jobs
- you can forgive some jank and bugs in exchange for a game with real character
Screenshots
Brick by brick, with your own hands
This is construction from the ground up, and nothing is done for you. You order supplies, mix cement to the right ratio, assemble scaffolding to reach the upper courses and lay every wall one brick at a time.
A day in West Berklands
The county of West Berklands is a small open world with weather, seasons and a clock that shapes everything. Rain can make roofing a bad idea, so some days it makes more sense to head down the pub instead. Money is tight at the start: you sell scrap dumped around town, take odd jobs from the locals or wash dishes in the evening. Help someone who cannot pay in cash and you might get a personal mixtape instead, which is somehow worth it. The ska soundtrack and dreary skies give the whole place a grainy, run-down charm that is hard to leave.
Slow work, done your way
If hands-on job sims are your thing, this one goes further than most: no timers, no fail states breathing down your neck, just you, a plot of land and a list of problems you solve at your own pace. Laying bricks and applying mortar can turn almost meditative, and the game skips lengthy tutorials, so you figure things out yourself. There is no complex menu work either: what you see is a bloke in a muddy field with a trowel, and that is the whole interface. It is a lazy weekend kind of game, in the best sense.
Can you get into trouble?
Can you get into trouble in this game?
Yes, plenty. The police keep an eye on you, so it pays to stay out of trouble, or at least not get caught. There is also a pub with a fruit machine, and drinking is very much on the table: you can build stuff sober, or build stuff drunk, and the wobbly physics will tell you which was the better plan.
Who are the tenants and how do they behave?
Once your property is liveable you can rent it out to locals, and the first ones who show up are not careful people. They can leave the place in a poor state and sometimes refuse to pay for damage they caused. Build to a better standard and you can attract a better class of tenant, which is the closest thing the game has to a long-term goal.
Is the game finished and polished?
Honestly, it feels rougher than its 1.0 label suggests, and bugs are the most common complaint about it. It is a small team's passion project, and the heart in it is easy to see, but go in expecting a scrappy, sometimes cumbersome game rather than a polished production. If that trade sounds fair, the character makes up for a lot.
























