$2.59 (−80%)Is Kill It With Fire worth it?
Kill It With Fire is worth it if…
- you want a short, silly game you can finish in a few evenings
- you have ever wanted to solve a spider problem with an RPG
- you enjoy hunting down optional objectives and secrets after the credits
- you want a couch game where nobody has to be good at it
Screenshots
Finding the eight-legged menace
The spiders are the easy part. Finding them is the game. They scatter into hundreds of hiding spots: drawers, cupboards, shoes, the inside of a toaster. Your tracker narrows things down, but sooner or later you are flipping furniture and peering into pots.
And they are quick. Spot one and it bolts for the next hiding place, so a shotgun blast at a scurrying speck is a genuine skill test. A second-person moment: you open a drawer, something skitters out across the counter, and you swing the frying pan before it reaches the wall.
There are eight species to deal with, and they do not all behave the same. Some jump at you, some spit web, some explode when killed. None of them like you much; they are more scared of you than you of them, which is the one true thing about spiders this game gets right.
An arsenal with no sense of proportion
The joke of the game is escalation. Early on you make do with a shoe and a can of hairspray plus a lighter. A few levels later you are choosing between C4, an RPG, throwing stars, a flamethrower and a vacuum cleaner for the pacifist approach. Pretty much anything works, which is the point.
The fire deserves special mention: it spreads through the world convincingly, catching curtains, grass and everything else you were not aiming at. Combined with the destruction physics, a single grenade turns a tidy living room into a furniture avalanche.
Since collateral damage costs you nothing, the real decision is how much of the house you are willing to lose to get one spider. The answer, every time, is all of it.
Chaos best shared
There is a co-op mode, and it suits this game perfectly, because the fun multiplies when someone else is holding the flamethrower. Simple rules, one-minute setup: find spiders, kill spiders, wreck the house doing it. Rounds are short and nobody needs to be good at anything, since the spiders are small and the explosions are not.
It works as a party game in the loosest sense: pass the controller, take turns on a level, argue about whose RPG blast launched the collectible you needed onto the roof. The cartoon look keeps it light even when the screen is mostly fire, and the slapstick ragdolls give everyone something to laugh at between turns.
If your group wants competition, the timed challenge trials settle it: who can squash the most spiders with one weapon before the clock runs out.
How long does it take to finish?
How long does it take to finish?
A first run through the story levels takes most people around three to five hours. That is the floor, not the ceiling: there are dozens of optional objectives, hidden upgrades to find, timed challenges to beat and a secret ending for anyone who digs deeper. You can also replay earlier levels with your full late-game arsenal, which turns old levels into a very different kind of fun. If you only care about the main hunt, expect a short game; if you like 100% runs, there is a lot more in there.
Is it scary, given the horror tags?
Not really, and that is deliberate. The look is cartoonish and colorful, the spiders are low-poly and the tone is comedy first. The horror side is more of a wink: tense music, skittering sounds in a quiet room, something darting past your peripheral vision. If actual spiders make your skin crawl, the game leans into that for a jump or two, but it never turns into a survival horror experience. It is a comedy about overreacting to spiders, not a game about fearing them.
Can you play it solo?
Yes, and most people do: the campaign is built as a solo hunt through a series of levels, each with its own task list of things to burn, smash and find. Co-op is there if you want company for the chaos, but nothing about the core loop needs a second player. Solo play is also where the quieter pleasures live, like checking every cupboard for a hidden upgrade or figuring out which of the eight spider species is hiding in the garage.
























