$12.99Huntsman Spiders the Size of Dinner Plates
You are the new night guard at Atherton Laboratories, and the place is crawling with spiders the size of dinner plates. Divert scarce power, improvise distractions with your flashlight and whatever you can throw, and lift the lockdown before the Huntsman finds you. Short, tense survival horror built on humanity's favourite fear.
Is Huntsman worth it?
Huntsman is worth it if…
- you want a horror game built on a fear almost everyone shares
- you enjoy tense stealth where your only tools are light, noise and nerve
- you like short, focused horror you can finish in an evening or two
- you don't mind a rough indie edge as long as the scares land
Screenshots
Outnumbered, defenseless, and eight legs ahead of you
You start as the new security guard at Atherton Laboratories. The hallways are infested, you have no weapons worth the name, and the lockdown only lifts if you clear the threats and restore the building yourself. The core loop is survival horror with scarce resources: you creep through dark sections, grab what supplies you can find, and try not to become prey. Power is limited, so you decide which part of the facility gets electricity, which in turn opens new areas and lets you reach what you need. Every choice is a trade-off: light the corridor you must cross, or the room holding the resources you will want later. One wrong move and you are the distraction.
Spiders that actually hunt like spiders
The spiders here are not props on walls. Each type moves, hunts and reacts with realistic behaviour: orb weavers, trap door spiders, a tarantula, and the Huntsman itself, the one that gives the game its name and its worst moments. Since you cannot fight them head-on, you improvise. Your flashlight, throwables and the environment itself become tools to distract, mislead and slip past them. You learn each spider's habits the hard way, and the game is difficult enough that getting caught teaches you something. The realism is the point: these are the movements your brain is wired to flinch at, and the game knows it.

















