$39.99John Carpenter's Toxic Commando Shoot, Drive, Swear, Repeat
Grab three friends, hop in a gun truck and carve a bloody, laughing path through the undead horde.
Is John Carpenter's Toxic Commando worth it?
John Carpenter's Toxic Commando is worth it if…
- you want a co-op shooter to play with three friends in short, loud sessions
- you like 1980s horror and sci-fi, with a synth soundtrack to match
- you enjoy mowing down huge hordes and do not mind the gore
- you would rather laugh through a failing plan than win a serious one
Screenshots
Shooting thousands of infected at once
The core of the game is simple: the horde comes, and you shoot it. You unload guns, lob grenades and fire off devastating powers until the screen is a mess of bodies. The gore is part of the fun: infected come apart convincingly, and the violence is loud, fast and over the top. It is arcade shooting at heart, all reflexes and trigger discipline, and it feels great when your aim holds and the wave breaks against you.
Vehicles, mud and roadkill
The maps are semi-open wastelands, and scattered across them are vehicles. Find one, check what it does (some carry serious firepower or special abilities, others come with practical tools like a winch) and take it. Then the fun starts: flooring it through a horde and turning the infected into roadkill is the purest pleasure the game offers. The terrain matters, too. Mud and rough ground slow you down, so a straight route is not always the smart one, and a stuck car in the middle of a swarm becomes a very urgent problem.
A squad night that runs itself
This is a game built for a lobby and a laugh. You pick a character, team up with three friends or match with fellow commandos online, and the chaos takes care of the rest. When infected swarm from every angle, the co-op stops being optional: you revive fallen teammates, share ammo, cover each other's backs and heal each other under pressure. Plans fall apart, someone drives the car into a ravine, the horde arrives early, and the squad laughs its way through the mess. Sessions are short and social, easy to jump into, and the funny writing and absurd situations keep the mood light even when things go badly wrong.























