$9.99Intrusion 2 Run-and-gun with wobbly physics
Blast through a hostile planet in a fast side-scrolling shooter where mechs, wolves and ragdoll chaos turn every fight into slapstick mayhem.
Is Intrusion 2 worth it?
Intrusion 2 is worth it if…
- you like run-and-gun classics such as Contra and Metal Slug and want a modern spin on them
- you enjoy physics-driven chaos where no two fights play out the same way
- you want a short, intense action game you can finish in a few sittings
- you prefer keyboard and mouse for 2D shooters with precise aiming
- you do not mind a bit of frustration when the physics get in the way
Screenshots
Physics that fight back
Nothing in Intrusion 2 is a pre-drawn animation. Every limb, robot and crate is driven by the physics engine, so enemies stagger, tumble and collapse in ways no two fights repeat. A robot's leg can go flying and knock a soldier off a ledge. Trees bend, debris gets in your way, and the environment is there to be used, not just admired. It feels awkward and brilliant at the same time: plans fall apart, improvised chances appear, and every runthrough plays out a little differently. If you grew up on Contra and Metal Slug, this is that formula shaken until it wobbles.
Mechs, mounts and mayhem
You do not just shoot your way through. Three different pilotable mech suits change how you fight, some with grappling hooks, and one memorable fight has two mechs hurling rocks at each other while swinging from ropes. On foot there is a solid arsenal of guns, lasers and grenade launchers that complement each other. And then there is the wolf: a ridable mount that turns a stretch of the game into a fast, chaotic charge. The snowboard chase early on sets the tone. Movement here is part of the fun, not just a way to reach the next firefight.
Can you play it with a controller?
How long is the game?
A few hours for a first playthrough, depending on difficulty and how often the bosses knock you down. The nine levels are long, and the three difficulty modes give you a reason to come back, though the levels themselves stay the same between runs.
Is there a story?
Only a light one: a hostile military corporation occupies a reserve planet and conducts forbidden weapons research, and you shoot your way through it. The game is about the action, not the plot, so do not come in expecting dialogue or twists.
How hard is it?
Challenging but fair. It sits between the old-school difficulty of its inspirations and something more forgiving, and three difficulty modes let you pick your poison. Hard mode adds more enemies and dangers. Some boss attempts can hinge on physics luck, which adds a bit of extra sting.

















