$24.99HYPERCHARGE: Unboxed Toy-sized chaos with friends
Grab a gun the size of a crayon and defend the house from waves of angry toys, solo or with up to three friends.
Is HYPERCHARGE: Unboxed worth it?
HYPERCHARGE: Unboxed is worth it if…
- you grew up on toy movies and want that feeling back
- you want a couch co-op shooter that kids and adults can enjoy together
- you like tower defence but wish you were the one pulling the trigger
- you prefer earning unlocks through play over buying them
- you want a fun few evenings with friends more than a hundred-hour grind
Screenshots
Defend the Hypercore against Major Evil
The Hypercore holds the beloved memories of every favourite toy, and Major Evil wants it destroyed. Your job is to stop him: hold points around the map while waves of weaponized toys march in, from green army men that parachute in to bouncing balls and drones. Between waves you search for weapons and resources, build defences and look for hidden secrets, because the next wave is always coming. The stakes are silly and the pressure is real: if the Hypercore falls, childhood memories disappear forever. It is tower defence where you are also the turret.
A toy box brought to life
Every map is a human space turned battlefield: bedrooms, bathrooms, kitchens, garages, a toy store, even an arcade. The detail work is the point. Packaging carries satiric jokes, toys move with stiff, deliberate action-figure motion, and secrets are tucked into corners almost too well. There is even a fully playable 2D arcade machine to unlock. The look is bright and cheerful, a nostalgic portrait of 80s and 90s toys rather than anything gritty, and poking through each level for collectibles and skins is half the fun. A Free Roam mode lets you explore without a single enemy in sight.
Play it your way, on your couch or online
Full split-screen support covers the entire game, online or local, co-op and PvP, up to four players side by side. Prefer to play alone? Offline play with player bots has you covered, and the bots are genuinely useful: they follow your commands, collect batteries and help build defences, even on higher difficulties. Difficulty scales with player count, so a duo and a full squad both get a fair fight. Everything unlocks through play, the old-school way, with no pay-to-progress shortcuts. First and third-person camera modes are both there, so pick the view that suits you.
A party game with plastic soldiers
The rules take a minute to explain: defend the Hypercore, shoot the toys, grab loot between waves. After that the fun is what happens in between. Someone snipes a parachuting army man from across the bathroom, someone else misses a jump, a wave arrives early and the plan falls apart in the best way. It is the kind of game where the story you tell afterwards matters more than the score.
Built for playing together
One to four players team up online or on the couch, with split-screen for the whole campaign, and difficulty adjusts to your squad size. Coordination matters: who builds defences, who hunts for resources, who covers the far objective while the others hold the line. Solo players are not an afterthought, since offline play and helpful bots let you progress and unlock everything alone. And when the co-op crew turns on each other, classic PvP modes for up to eight players settle the score in Deathmatch, Capture the Battery, Infection and more.
Can you play it solo?
Can you play it solo?
Yes. Hypercharge supports offline single-player, and player bots fill in for a squad: they take your commands, gather resources and build defences, and they hold their own even on higher difficulties. You can progress and unlock everything in the game while playing alone, so nothing is locked behind having friends online.
Is there anything to fight other players with?
There is. Classic PvP modes for up to eight players include Deathmatch, Team Deathmatch, Capture the Battery, Infection and King of the Hill, all playable in split-screen or online. That said, the heart of the game is the co-op campaign, and the online community is small, so finding PvP matches can take some effort.
How long does it last?
A campaign run plus the collectibles and medals gives you a good stretch of evenings, and replaying maps on harder difficulties or hunting every hidden secret extends it. It is not a game built for hundreds of hours: once you have cleared the maps and found the secrets, most of what remains is the fun of playing it again with someone new.
Do you need to be good at shooters?
Not to start. The tone is light-hearted and casual, and lower difficulties are welcoming enough that young children have played alongside their parents. The highest difficulties are a different story: they take real strategy, good defence placement and coordinated play to beat, so there is room to grow if you want the challenge.



























