$19.99House 2 Survive the house, break the loop
A hand-drawn horror where every death teaches you something new, and each loop brings another chance to outsmart the storm, the house and what waits inside it.
Is House 2 worth it?
House 2 is worth it if…
- you enjoy time-loop games where each run teaches you something new
- you like horror that mixes dread with darkly comic deaths
- you want a story you can pull apart across multiple endings
- you prefer figuring things out yourself over following a marker
- you played the first House and want more of it, in a new art style
Screenshots
A house that fights back in real time
The house is not a backdrop, it is the antagonist. It changes and reacts to what you do while you are inside it, so a plan that worked yesterday can fall apart today. Every loop is a race against the clock: you have limited time to find items, try them in the right places and get out before the house gets you. And it will get you, in ways that are gruesomely elaborate. The deaths are drawn in a hand-drawn storybook style, which makes them both horrific and oddly funny: some cut you to ribbons, others leave a deflated corpse and a burp. Dying is part of learning.
Experiment, repeat, uncover
This is nonlinear survival horror built on trial and error. Each loop you learn a little more: which item works where, which door is worth opening, which family member to help or hurt. The house reacts to your choices in real time, and the story branches into multiple endings, so a run that ends badly still teaches you something for the next one. The mystery of the curse sits at the center of it all, and the lore runs deep. There is also a BarkStation for playing retro games, because apparently a cursed house needs a console.
Can you play it without knowing the first game?
Can you play it without knowing the first game?
Yes. House 2 stands on its own: the story of Tabby and the cursed house is told from the start, and you can follow the mystery without having played the original. Knowing the first game adds layers, since it deepens the lore and makes some choices hit harder, but it is not required. If you get hooked, the first House is a natural next stop.
How hard is it, and how punishing is dying?
Fairly hard, and worth knowing upfront. You die in one hit, and a death sends you back to the start of the loop, so a mistake at the wrong moment costs real progress. The flip side is that loops are short and each death teaches you where the danger is, so you get better by dying. Expect to memorize the house's hazards over a few runs. The combat can be demanding too, and some players find the boss fights more tedious than scary.

















