$5.99Home Behind Survival on a long road home
Scavenge, craft and make hard choices as a refugee crossing a war-torn country, one different journey at a time.
Is Home Behind worth it?
Home Behind is worth it if…
- you want a survival game with a story that actually weighs on you
- you enjoy managing hunger, water and mood under pressure, one hard choice at a time
- you like runs that reshuffle every time, with different jobs and random events
- you can handle a difficult, grim journey where setbacks are part of the deal
Screenshots
A father, a war and one long road
Your village burned in the chaos of civil war, and your daughter vanished in it. Home Behind puts you in the shoes of a refugee cast out of that homeland, walking toward safety with nothing but what you can carry. The world is inspired by real events and real stories, and it shows: this is a grim, heavy journey about loss and hope, not a power fantasy. The trek stretches 1500 kilometers, and the game keeps asking the same quiet question: can you hold on long enough to be reunited? Every encounter along the road, from strangers to ruins, gives you a choice, and those choices shape who your survivor becomes by the end.
Hunger, thirst and the weather do not care about your plans
Survival here is a constant balancing act. You track your mood, nutrition and water, and let any of them slip and things go downhill fast. Disease is a real threat, not a flavor detail. Day turns to night, weather rolls in without warning, and you have to keep moving through all of it. The road is a side-scrolling strip of encounters: an oasis where you can drink, fill your bottle or try your luck fishing, a corpse you can search for supplies or bury to lift your spirits at the cost of time. You can talk to villagers, trade with them, beg, or rob them.
Scrap, craft and carry on
If you like survival crafting, this is the loop that hooks you: gather hundreds of items along the road, then craft and upgrade your own weapons and armor to push the limits of your gear. Food is a craft of its own, and the menu runs from lizards and insects to proper braised beef, so cooking your own meals matters when rations run dry. Fifteen jobs each start you off with different skills, items and rewards, which changes how a run opens. And because every event and encounter is randomly generated, no two playthroughs play out the same. One run you might scrounge enough metal for a proper weapon; the next, you beg for water and improvise.
What should you know before starting?
Can you play it more than once?
Yes, and the game is built for it: fifteen jobs with their own starting skills and rewards, randomly generated events, and unlocks that carry between runs. One honest caveat comes up often in player feedback: the first playthrough is the strongest, and after a couple of runs the repetition starts to show. If one good, tense journey is what you are after, it delivers.
How hard is it to get into?
Easier than it looks. The systems are simple to pick up, and a death or two teaches you how resources work, after which runs get noticeably more manageable. The difficulty comes from pressure and bad luck rather than complicated rules, so it suits players who want tension without a steep learning curve.
How does the movement work?
It is a side scroller, and you only travel forward along the road. If you walk past an interactive spot, you cannot go back to it, so it pays to look before you step. That one-way march fits the story of a refugee who cannot return home, but it does mean a careless step can cost you a resource point.





















