$4.49 (−70%)Sheltered Keep your family breathing
Ration every drop, scavenge the wasteland above, and make the calls that decide who survives down in the bunker.
Is Sheltered worth it?
Sheltered is worth it if…
- you want a survival game where the survivors are a family, not faceless units
- you like tense resource management where water and food are never quite enough
- you enjoy planning scavenging runs and living with what comes back
- you want a bleak, atmospheric pixel-art world with real moral choices
- you can forgive a late game that turns routine once the shelter is secure
Screenshots
The family you choose, the family you keep
Before the world ends, you build it. Pick the names, genders and looks of your four survivors, and choose a pet: a dog, cat, fish, snake or even a horse. Then the airlock slams shut and the real work starts. Each family member has their own needs, stats and state of mind, and as the days pass an experience and trauma system reshapes their strengths and weaknesses based on what you put them through. A fight can leave scars that change who someone is. Children count as survivors too, which is rare in a setting this bleak, and it is exactly what makes every close call feel heavier.
Running the bunker
The shelter is a cold concrete hole until you make it livable. Keep it secure, keep the filters working, keep oxygen, water and power flowing, and fend off hazards and infiltration from the surface. The crafting system turns scavenged junk into comforts for the family and weapons for the worst days. Resources are scarce, so every decision stings: spend the scrap on a workbench upgrade or on another water tank? Once the bunker grows from bare walls into a working base with proper benches and traps, the progress feels earned. It is a quiet kind of satisfaction, in a game that rarely lets you rest.
Scavenging the wasteland
Sooner or later, someone has to go outside. You send family members up into a desolate wasteland to gather supplies for one more day, and every trip is a plan: who goes, what they carry, how far they push before the risk outweighs the haul. The dynamic encounter system throws roaming factions and feral beasts at them, and strangers on the road force choices with no clean answer. Trade, walk away, fight, or recruit outsiders with their own personalities and earn their loyalty back at the shelter. Vehicles make travel quicker and safer, when you can get one running.
Four people, one shelter, all yours
This is a colony sim shrunk down to the size of a nuclear family, and it works because of it. There is no crowd to manage, just four people whose hunger, fear and claustrophobia you track day by day, in a cramped space where one bad decision touches everyone. Assign the jobs, weigh who is steady enough to send out and who needs to stay behind, and watch morale bend under radiation, exhaustion and the dark. The stories come from what goes wrong: a filter fails, a scavenger comes back hurt, a stranger at the door. Small numbers, real weight.
Scrap, craft, survive
If you like survival crafting, the loop here is tight and mean. You start with almost nothing, loot the wasteland for materials, and turn them into tools, weapons and shelter upgrades while hunger, thirst and radiation keep the pressure on. Crafting is a genuine pleasure: planning an expedition around what the workbench needs next, hauling home nylon and rope, deciding whether that fuel can is worth the detour. The pixel art gives it a retro look that suits the grimness, and every upgrade to the bunker is a small victory against a world that offers none.
Can you play it solo?
Can you play it solo?
Yes, it is a singleplayer game through and through. You manage the whole family yourself, deciding who crafts, who guards the shelter and who risks the wasteland. There is no multiplayer mode, so the tension comes from your own decisions rather than from other players.
How hard is it, really?
It is tagged difficult, and the first days are the hardest: water is scarce, mistakes compound, and a bad expedition can end a run. Once you learn which supplies matter most and how to plan trips, it gets more manageable, though higher difficulties turn even toilets and showers into resource decisions worth agonizing over.
Is there combat?
Yes, as a last resort. Some wasteland encounters cannot be talked out of, and those play out as turn-based fights where your family's stats and weaknesses matter. Violence has a cost, since the trauma system punishes killing, so subduing someone is often the safer if riskier call.
Does it have a story or campaign?
There are story modes with a plot to follow, but the heart of the game is the survival loop itself: managing the bunker and the family day after day. The drama comes less from scripted events and more from your own run, like the fight to revive someone who came home dying.























