$7.99HoloParade A parade worth conducting
Summon hololive characters, march them toward the enemy base, and tune your parade until it sings.
Is HoloParade worth it?
HoloParade is worth it if…
- you want a tower defense game that is easy to start but rewards careful formation building
- you are a hololive fan who enjoys collecting and nurturing favorite characters
- you like short sessions with no timers telling you when to stop
- you enjoy trial and error: testing formations against stages with their own quirks
Screenshots
Marching to the enemy base
The core is classic 2D tower defense with a twist: instead of towers, you summon characters from your base and they march forward on their own. Your job is deciding who comes out and when. Send in cheap units to hold the line, save up for something heavier, then watch the two columns collide somewhere in the middle. Destroy the enemy base and the stage is yours. There are no tricky inputs, so the whole thing plays out as a stream of small decisions rather than fast fingers, and there is real charm in watching a colorful little column of characters trundle toward trouble.
The Symphony Effect
Characters in the march carry musical instruments, and that is where the strategy lives. The Symphony Effect activates bonuses based on which instruments are out on the field, so the makeup and summoning order of your parade matters as much as who is in it. Do you stack the same instrument for a focused effect, or mix them for something broader? It turns every formation into a small arrangement problem, like writing an actual parade score, and reworking the order of a march to see what changes is a satisfying puzzle in itself.
Raising your favorites
Characters grow through leveling and limit breaking, plus a Skill system that adds up to three special abilities each, things regular development cannot grant. Choosing which skills to slot, and for whom, makes every character's build your own. And if you change your mind, you can reset a character's level and get every coin back, so experimenting with new formations never feels like a punishment. The gacha runs on tickets earned in game, you always pick between two candidates rather than taking pure chance, and there is no stamina system: play as long as you like, whenever you like.
What about the later stages?
Can you clear everything with your favorite characters?
Up to the end credits, yes: with careful development and good play, a formation built around your favorites can carry you there. Past that point, the high-difficulty stages expect formations tailored to the enemies on each one. Characters have specific strengths and weaknesses, and stages have their own characteristics, so the endgame is where the trial-and-error side really opens up.
Is there anything to do outside of battles?
The office is your home screen, complete with newly recorded voice lines from Harusaki Nodoka, and hololive talents may show up there, sometimes in interactions you would not expect. There are also mini-games with entirely different gameplay, like Hurry Up! Miko-Chi!, where an overslept Sakura Miko dashes at full speed while dodging obstacles. They are a good way to earn the coins you need for strengthening characters.


















