Free to playhololive Dreams Rhythm, RPGs and a theme park
The official hololive rhythm game and RPG: tap along to 150+ songs, build a theme park on an uninhabited island with 50+ members, and fill the gaps with mini-games. Train your party, make your own charts, and play it your way.
Is hololive Dreams worth it?
hololive Dreams is worth it if…
- you like hololive music and want 150+ songs in one rhythm game
- you like building up a theme park quest by quest
- you like party games and short mini-games with friends
- you like making and sharing custom rhythm charts
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A proper rhythm game with your own charts
You play along to official music videos and live concert videos, chasing higher scores by training your party and arranging its lineup. Hard charts exist for people who want sore fingers, odd little charts exist for people who want to laugh, and an auto-play option keeps the music going if timing is not your talent.
You can also open the Create Chart tool, build an original chart for a song, and share it. Then grab charts made by players around the world and see what someone else thought the chorus deserved.
Over 150 songs from the start
The setlist runs from recent hololive hits to older favorites, plus cover songs. The launch lineup names BIBBIDIBA, Shiny Smily Story and BLUE CLAPPER alongside covers such as The Brave, Megitsune and Watashi no Ichiban Kawaiitokoro, with more of each promised.
With that many tracks in one place, a session can bounce from a song you know by heart to one you only know from a clip. Newcomers get a fast education. Fans get a jukebox that already knows their favorites.
Build a theme park on an empty island
The hololive members land on an uninhabited island, and the job of turning it into a dream theme park falls to you and them. You clear quests through rhythm stages and mini-games, then spend the results on new areas and facilities full of hololive charm.
Finishing holomem Quests adds more talents as playable characters, so the park crew grows as the park does. The original story ties it together: unlock a favorite, place another attraction, and slowly fill an empty coastline with noise and color.
Mini-games alone or with friends
Between lives you can jump into mini-games with simple controls, from quick casual rounds to harder ones worth replaying. They work solo or with friends, competitive or cooperative, and the rewards feed back into talent growth and park building.
It makes for a loose loop: play a rhythm stage, play a rope-jump or card break, put the earnings toward the next upgrade. Good for short sessions, and handy when your rhythm fingers need a rest.
What else should you know?
How does the rhythm game work?
You tap, hold and swipe notes in time with the music while the official video plays. Charts range from light fun to very demanding, auto-play is there if you want to listen more than compete, and stronger trained parties push scores higher.
What do you actually do in the theme park?
You team up with hololive members to develop an island park. Completing quests unlocks facilities and expands the grounds, while holomem Quests add new playable talents. Rewards from songs and mini-games speed up both the park and the members.
What are the mini-games like?
Short games with simple controls, playable alone or with others, for cooperation or competition. They range from casual time-fillers to tougher score-chasers, and earnings go toward talent growth and construction.
Can newcomers enjoy it without knowing hololive?
Yes. The structure is straightforward: play songs, clear quests, grow the park. Fans will recognize the members and songs, but anyone who likes rhythm games, light RPG party building and mini-games can follow along.























