$15.59 (−22%)Is HexBreaker Ⅱ worth it?
HexBreaker Ⅱ is worth it if…
- you want co-op with distinct roles instead of four copies of the same character
- you like Chinese folklore, Taoist rituals and talismans as actual mechanics
- you enjoy dark, scary action RPGs where the loot comes with revenants attached
- you don't mind a game that can feel rough around the edges and grind-heavy at times
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Four Taoists are better than one
When the wraiths close in, rally your allies: HexBreaker Ⅱ supports online co-op for teams of up to four. Each member takes a distinct role, and the roles fit together. One shields the party with barriers, another burns evil away with flames, another steps forward to disarm the deadly traps the tombs are full of. A paper effigy lurching out of a desolate tomb is a nuisance alone and a manageable problem with a barrier behind you and fire ahead of you. It is the kind of game where someone shouts "trap!" and someone else is already on it.
A Taoist's toolkit
You do not just swing a weapon. You perform rituals, ring your bell, recite incantations, and craft talismans with very different effects: warding off evil spirits, summoning thunderbolts from the heavens, or commanding corpses to fight on your side. That last one is exactly what it sounds like: the zombie that was chasing you is now chasing your enemies. Your skills and your prepared talismans are what stand between you and the endless assaults of malevolent entities, so what you craft and carry before an expedition matters as much as how you fight.
The underworld pays well, sometimes
Beneath the earth lies a mirror of the chaotic mortal realm, and it holds invaluable treasure. It also holds deadly revenants, traps, paper effigies in desolate tombs and specters haunting wrecked vessels. Going for the jackpot means gearing up with the right tools first, because the threats down there are genuinely deadly. The combat is visceral and graphic, the tone dark and oppressive, and the world strange in ways that stick with you: a dreamlike, unsettling take on folklore where the line between right and wrong blurs and love and hatred intertwine.























