$9.99Heave Ho Swing Your Friends Across the Void
Link hands with up to three friends, build a wobbly human chain and fling each other over deadly gaps in physics-driven co-op.
Is Heave Ho worth it?
Heave Ho is worth it if…
- you want a couch game that gets a whole room laughing in minutes
- you enjoy physics chaos where plans fall apart in the funniest way possible
- you like co-op where the whole team wins or falls as one
- you have friends over often and want one game everyone can pick up instantly
- you would enjoy a versus mode for settling scores after too many team wipes
Screenshots
Grab, swing, and try not to let go
The whole game is in your hands, literally. Each player controls a little character with two grabby arms: reach out, latch onto a pal or a ledge, and build a dangling chain of bodies. Then you swing. Momentum carries you toward the next platform, and the whole team has to let go at the right moment or the whole chain goes down together. Some levels reward a wild fling into the air, others ask for tiny, careful adjustments. The physics are loose on purpose, so every crossing feels improvised, and every fall is nobody's fault and everybody's fault at once.
Dress up your doomed little swingers
Before you plummet, look good doing it. You pick a base character and deck them out with a range of dashing accessories, unlocking more with coins you collect along the way. The coins double as difficulty modifiers, so grabbing them makes a run harder while making you sharper dressed. None of the cosmetics help you survive, which the game is refreshingly honest about. The look throughout is bright and cartoonish, with silly faces and a cheerful, bouncy soundtrack, so even a technicolor death into the spikes lands as comedy rather than defeat.
Made for a crowded couch
This is a party game in the purest sense: simple rules you can explain in one minute, short rounds, and laughter that comes from watching your friends fail spectacularly. There are even clouds of camel gas that block your view, because apparently the void and the spikes were not enough. If a distraction gets old, you can turn it off; the difficulty is adjustable, including an assist rope for teams stuck on a gap.
Co-op where the team lives and dies together
In co-op, everyone crosses the level as one group, not as separate runners. That changes everything: the player up front can respawn teammates who fell behind, so nobody sits out for long, and every route is a group decision. Do you form one long chain and swing as a unit, or relay across in pairs? The levels get steadily more devilish, and the game stays friendly to newcomers, so a friend who has never touched a controller can join in within minutes. It is cooperative in the truest way: you think, panic and laugh at the same time, together.




















