$7.99Machine Party Party games where losing kills you
Fifteen quick minigames for 2 to 4 players, full of gore, chaos and shoving your friends into danger.
Is Machine Party worth it?
Machine Party is worth it if…
- you want a short, brutal party game for 2-4 friends
- you like fast minigames where one mistake ends the round
- you enjoy pushing, stealing from, and outliving your friends
- you like dark humour with gore and industrial style
Screenshots
Fifteen ways to die with friends
You work through a run of lethal minigames, and survival is unlikely. One round has you probing a minefield while something dangerous closes in from behind. Another has you memorizing a shape, then carving it before the gun decides you were wrong. Others ask you to assemble a firearm first, climb without falling, eat without being seen, or pass a bomb before it goes off. The formats stay simple to learn, with movement plus one interaction, so the tension comes from speed and mistakes rather than controls.
Screwing each other over is the point
Every game gives you a legal way to be awful. You push rivals off safe tiles, knock them into gears, steal parts while they build, or corner them with a syringe in the dark. You hide behind cover while a sniper hunts you, then sprint for the door when the aim drifts. The physics make the shoving and throwing messy, which keeps even a lost round funny. Expect betrayal, revenge, and someone laughing while flattened.
Test subjects in a grim industrial show
You play as customizable test subjects thrown into staged trials. The look is stylized 3D with a rough, retro industrial finish, all concrete, machinery, forklifts, and warning signs. Deaths are gory, as losing a minigame should be, with blood and broken bodies rather than a polite elimination screen. An industrial soundtrack by Alex Peipman keeps the pace blunt and mechanical.
Built for a loud evening, not a long campaign
A full standard run plays all 15 games, which takes about an hour or two, so it fits one loud session with friends. Custom mode lets you change which games appear and how many rounds you play, and an arcade option runs a shorter set of ten. Rounds are fast, rules are shown before each game, and controllers are supported. It works best when everyone is talking, plotting, and accusing each other between deaths.
What should you know before playing?
What do you actually do in the games?
You compete in short trials: cross hazards, memorize and carve shapes, carry parts to build a weapon, hold your footing on safe tiles, dodge trains, throw debris off platforms, or survive a sniper hunt. Movement and interaction stay simple, and each game explains its controls before it starts.
Is it scary or just funny?
Both, in that order. The presentation leans into atmospheric and psychological horror, with a grim testing facility and lethal stakes. The comedy comes from the situation: friends shoving each other, failing simple tasks, and dying in absurd ways seconds later.
How long is a session?
A standard run covers all 15 minigames and usually lasts around an hour or two. Custom mode lets you pick games and change round counts, and arcade mode runs ten games instead. Short length is the trade-off: great for one party night, thin if you want to play it every night for a month.






















