$14.99TowerFall Ascension Couch Archery Chaos
Four friends, one screen and a fistful of arrows: fast rounds of pixel-art duels where a single hit decides who wins.
Is TowerFall Ascension worth it?
TowerFall Ascension is worth it if…
- you want a couch multiplayer game that newcomers and veterans can enjoy in the same match
- you like fast, skill-based rounds where one clean arrow catch feels better than a whole campaign
- you play with a group that laughs hardest when a plan falls apart
- you want a co-op challenge to grind through with one friend when the group is short
Screenshots
One screen, three arrows, no mercy
Everyone starts with a bow and three arrows in a single-screen arena. One hit kills, so every shot matters and every miss is a problem. Arrows stick where they land, which means half the game is scrambling to reclaim them while someone else closes in. Out of arrows? Catch one mid-flight and it is yours, or drop from above and stomp an opponent flat. The controls are tight and the movement has real depth: dashes, wall jumps and well-timed catches separate the casuals from the archers. Easy to pick up in a minute, hard to put down.
Power-ups that change everything
Treasure chests drop into the arena holding power-ups that can flip a match. Drill arrows burrow straight through walls, laser arrows bounce off surfaces, and there are shields, wings and traps besides. You decide whether to race for the chest or camp the spot where it lands and punish whoever does. With 120 versus arenas and 75 variants to mix things up, from tweaked arrow sets to altered rules, no two nights play out the same. The bright pixel art and a great soundtrack keep every frantic round looking and sounding sharp.
The party game your couch has been waiting for
This is local multiplayer in the old sense: controllers in hands, friends within punching distance, rounds short enough that "one more" never really means one. Skill matters, but the chaos keeps it fair: an arrow you fired can fall back down and end you, and that is exactly the kind of moment the whole room remembers. It is genuinely funny, mostly at someone's expense.
Quest mode: fighting monsters instead of each other
When your rivals are busy, Quest mode has one or two players fighting waves of monsters and enemy archers across the land of TowerFall. Clear every enemy to advance, survive the bosses waiting at the end of some stages, and revive your partner when they run out of lives, as many times as it takes. Fair warning: friendly fire is always on, and co-op is hard even on normal difficulty. It is a proper adventure for two, and a serious challenge when played alone.
Before you pick up the bow?
Can you play TowerFall Ascension alone?
Yes. Quest mode works solo, and there is a training mode where you shoot targets against the clock and earn medals for fast times. The trick shots those times demand are genuinely difficult, so it doubles as a way to sharpen your aim for versus matches. That said, the game is built around playing with others in the room, and that is where it shines brightest.
Is it hard to learn?
The basics take minutes: move, shoot, stomp, catch. The depth is underneath, in dashes, wall jumps and the timing of catches, and mastering those takes real practice. Even then, chaos keeps every match open: a lucky bounce or a falling arrow can end anyone, which is part of why it works so well with mixed skill levels.
Are there characters and secrets to unlock?
There are eight playable archers, four of them unlocked through play, with requirements the game keeps quiet so you can be surprised. Beyond that there are hidden secrets and surprises scattered through the game to discover with your friends.



















