$4.99GUNTOUCHABLES Four preppers, one very bad day
A doomsday roguelite shooter for 1 to 4 players. You play preppers who spent years waiting for the apocalypse, and now the mutants are finally here.
Is GUNTOUCHABLES worth it?
GUNTOUCHABLES is worth it if…
- you want a cheap, rowdy co-op shooter for a game night with friends
- you like roguelites where every run plays out differently
- you enjoy fast top-down shooting with escalating difficulty
- you have a taste for gore played for laughs
Screenshots
Every second counts
Missions are short and loud. You complete objectives, grab UpCrates for cash and perks, and the difficulty climbs the whole time, so hanging around to loot one more crate is always a gamble. The sweet spot sits between boldness and greed: push a little further for a better reward, or get out while your team still has ammo. It is fast, frantic top-down shooting where a run can go from comfortable to desperate in a single wave, and narrow escapes are the best part.
The horde evolves, and you vote on it
Between missions, the group votes on a mutation from a random selection, and the mutants come back with new traits and abilities. The catch: each choice also hands you immediate or long-term benefits, so the obvious pick is rarely the right one. Do you take the mutation that makes enemies nastier now in exchange for a perk you need later? These votes decide how every expedition plays out, and arguing about them with three friends is half the game.
Guns, mods and builds
The arsenal is sizable and expandable, and you pick a loadout that fits how you like to shoot, then mod it to taste. On top of that sit common and class-specific perks and abilities, which combine into builds that keep you level with the scaling difficulty. A clever pairing of perks and gun mods is the difference between a survivor and a mutant-killing machine. Since runs are randomized and the horde keeps changing, there is always another combination worth trying.
Better with a full squad
This is a game built for a lobby: pick a character, play your part, and lean on teamwork when the odds get overwhelming. Communication matters, the pace is quick to pick up, and sessions are short enough that one more run is always tempting. It is a comedy in the darkest possible setting, with quips and a grotesque art style that make the mayhem funny instead of grim. Solo play works, but the game is at its best when the whole squad is greedy at the same time.
Can you play it solo?
Can you play it solo?
Yes. GUNTOUCHABLES supports 1 to 4 players, and singleplayer is a real way to play, not an afterthought. That said, the game was designed around a group, and the teamwork and vote decisions shine most with friends in the lobby, so solo players should expect a tougher, quieter time of it.
How long is a run?
Expeditions are made of multiple levels, and everything you pick up during one, upgrades and perks included, is gone when it ends, whether you win or fail. What stays is your permanent progression: playing earns you cans of beans to spend on unlocks, and finishing the base expeditions opens up mutators that add alpha mutations and more difficulty.
What is the setting and tone?
The world has ended and mutants have overrun the surface, except for a ragtag group of preppers holding out at their makeshift base. The tone is dark comedy: grim, gory post-apocalyptic shooting delivered with a wink, full of ridiculous upgrade cards and characters who have been waiting their whole lives for exactly this disaster.






















