$19.99Is Ghost Master: Resurrection worth it?
Ghost Master: Resurrection is worth it if…
- you like being the villain for once, scaring mortals instead of saving them
- you enjoy strategy that plays like a puzzle, where the right ghost in the right room wins
- you have fond memories of the original Ghost Master and want it running on modern hardware
- you like dark humor and horror that parodies itself rather than going for dread
- you want a management layer under your scares, with currencies, upgrades and a skill tree
Screenshots
Running the perfect haunt
You are not the hero here. You are the thing in the walls. Your job is to scare mortals out of their wits by placing ghosts around a building, combining their powers and playing on each victim's fears. A banshee wails upstairs while a gremlin messes with the lights downstairs, and the humans come apart in exactly the order you planned. Every mission plays like a supernatural puzzle: the answer is rarely brute force, it is picking the right ghost for the right room and the right frightened person. Finding a haunt combination that clicks is the game's quiet pleasure, and it holds up.
Eleven ways to terrify a town
Gravenville gives you 11 distinct locations to haunt, and the game leans into horror-movie parody while doing it. You frighten patients in the lunatic asylum, rattle soldiers at the military base, spook fraternity and sorority houses and turn a police station into a house of nerves. Each place comes with its own mortals, its own fears and its own puzzles, and scenarios branch depending on how you play. The tone is campy rather than grim: think spooky atmosphere with a wink, a soundtrack that mixes chills with playful humor, and writing that knows exactly how silly a haunted sorority house should be.
A budget of boos: managing your ghostly resources
Behind the scares sits a proper management layer. Every power your ghosts use draws on a shared pool of plasm, so scaring recklessly leaves you with nothing left when you need it most. Play well and you earn more: plasm unlocks new abilities for your haunters, and pumpkins, the game's other currency, feed a skill tree that makes you, the master, stronger with passive and active talents. Replays pay out in full, so revisiting a level to farm upgrades for your growing army is a strategy in itself, not a chore. It is a tycoon loop with ectoplasm instead of money, and it gives every mission a second layer of planning.
Can you play it solo?
Can you play it solo?
Yes, it is a single-player strategy game through and through. You run every haunting yourself, against computer-controlled mortals, with no other players involved.
Do you need to know the original game?
No. The remake is built for fans and newcomers alike, and the core loop of placing ghosts, managing plasm and solving each mission's puzzle explains itself as you play. One honest note: the learning curve is steep and some objectives stay cryptic until you experiment, so expect a bit of trial and error early on.
Is it scary or funny?
Both, in a campy way. The game parodies horror movies rather than playing them straight: the atmosphere is spooky, the soundtrack mixes chills with playful humor, and the situations (a haunted frat house, a possessed police station) are written for laughs as much as dread.























