Graveyard Keeper 2 artwork$24.9975%
Tycoon pick

Graveyard Keeper 2 Run a graveyard, turn a profit

A medieval cemetery sim where corpses become capital. You bury bodies, harvest organs and bones, rebuild the ruined Town, automate workshops with zombie labour, and turn sermons, quests and corpses into profit. Dark, grotesque and funny, with battles and fortifications on the side.

Is Graveyard Keeper 2 worth it?

Graveyard Keeper 2 is worth it if…

  • you like tycoon games where every body, bone and sermon becomes revenue
  • you like building production chains and letting zombie workers run them
  • you like dark humour about death, greed and small-town politics

Screenshots

Turn corpses and quests into profit

You start with a broken Town, an abandoned graveyard and a zombie problem, and you make all three pay. You bury or process bodies, take skin, bones, hearts and brains for crafting and alchemy, then sell supplies, complete quests for townsfolk and restore their homes and shops.

Faith from sermons unlocks research and upgrades, and town gratitude opens better sermons, so keeping residents sweet keeps the money flowing. You drop a body on the autopsy table, pull what you need, then decide if the rest goes under a headstone or into your zombie workforce. It is capitalism with a shovel.

Zombie automation and town defence

Early on you chop, mine and craft by hand. Later you raise the better-preserved dead as workers and put them on saws, furnaces, gardens and hauling, linking machines with conveyors and chests into a production line that keeps running behind you.

You also arm and train the less bright ones for battle. You build towers, barricades and fortifications, craft armour and weapons, then march with your undead squad to clear districts and hold the Town against the horde. Production feeds the war effort, and cleared streets feed production.

What else should tycoon fans know?

How tycoon-like is the town rebuilding?

You restore houses, workshops, the church and the graveyard, finish quests across the city, and supply shops while undead workers handle hauling and crafting. Profit comes from selling goods, sermons and services rather than admission fees, so think of residents as customers to be milked, not visitors through a gate.

What do you actually manage in the graveyard?

You take in bodies, autopsy them for flesh, fat, organs and bones, then choose burial or processing. Graves need headstones and decorations, and balancing their quality feeds into church donations and later zombie uses. It is part morgue, part warehouse.

How does combat fit into the business?

Combat protects the business. You fortify streets, place defensive towers and roadblocks in the path of attacks, equip yourself with melee and ranged weapons, and bring trained zombies with you to retake districts. Holding ground unlocks more residents, resources and customers.

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