Generation Zero® artwork$24.9975%

Generation Zero® Fight the machines, find the truth

Sweden, 1989. You come home from a camping trip and the whole population is gone, hunted by killer machines. Generation Zero is a stealth-action shooter about fighting back with scavenged guns, crafted ammo and fortified bases, alone or with up to three friends. Sneak, scavenge, pick your fights, and find out what happened to Östertörn.

Is Generation Zero® worth it?

Generation Zero® is worth it if…

  • you like open worlds where the tension comes from what might be listening
  • you want a co-op campaign you can just invite friends into and play
  • you enjoy scavenging, crafting ammo and building up an arsenal over time
  • you like the idea of an 1980s robot apocalypse in the Swedish countryside
  • you prefer picking your fights over charging into them

Screenshots

A quiet country with metal wolves in it

Östertörn is a big open world built on the Swedish Cold War era: forests, fields, villages and deep bunkers, all of it empty of people. That emptiness is the point. You walk a rain-soaked road with nothing but a rifle, listen for the heavy steps of machines over the wind, and decide whether to cross that field or go around. The sound design carries it: footsteps, ambient noise and a soundtrack that turns calm countryside into somewhere you should not be. Danger waits on every street, in every patch of forest and inside every bunker, so exploration always feels like a decision, not a chore.

Fight like the underdog

The machines are sophisticated hunters, and early on they are simply better than you: they spot you faster, move better and hit harder. So you fight dirty. Go prone in the grass when a patrol comes over the hill, aim for the weak points like fuel tanks and control mechanisms, duck into buildings so the big ones lose you, and craft specialized ammo to punch through armor. Every new weapon is a hard-won upgrade, and the gunplay is loud and satisfying once you land it. You grow stronger with experience, scavenge parts from fallen machines, and build and fortify bases of your own to start taking the island back.

Bring three friends to a robot war

Everything in the campaign is playable together, and it works the simple way: invite your friends and just start playing, no fussing with lobbies or modes. Up to four of you can share one world, splitting the roles that guerilla warfare needs. Someone spots with binoculars while someone else lines up a shot on a weak point, and a fight that would end you alone becomes a plan. The machines do not care how many of you there are, so a big hunt still gets the heart going. It is a game that shines loudest as a shared project: taking bases, tracking rare machines, and comparing loot at the end of a long night.

What should you know before playing?

Can you play it solo?

Yes. The whole campaign works alone, and the early hours are arguably at their best that way: sneaking through a silent, depopulated Sweden with nobody to rely on but a companion robot that can spot enemies and carry loot. Just know the shape of the journey. The opening is a tense survival fight where every encounter matters, and later, once your gear is good, it turns into a more straightforward action game about hunting machines for parts. The late game is more repetitive than the start, so solo players who love the early tension may want to savor it rather than rush to the end.

What is the story about?

The mystery is the hook: you return from a trip to find the region of Östertörn depopulated and overrun by machines nobody can explain. Uncovering what really happened is a big part of the game, told through missions and environmental storytelling, from abandoned houses to dark bunkers. The world being empty of people is not a gap, it is the question the story answers. The truth comes together slowly, with much of it only falling into place late, so it rewards staying with the main missions instead of skipping them.

How does progression and crafting work?

You earn experience by fighting back, and scavenge parts from the machines you destroy to craft equipment, weapons and ammunition. Weapons and attachments come in quality tiers, from rusty, scratched-up finds to clean, factory-new gear that handles better and hits harder. You also assign skill points across skill trees to shape your character, build and fortify bases across the island, and get around on bicycles and other vehicles. There are even experimental weapons and rare machines worth hunting specifically for what they drop.

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