$19.99Gauntlet™ Slayer Edition Four friends, one dungeon, zero mercy
Pick a hero and carve through monster hordes with your friends, racing each other for gold and food along the way.
Is Gauntlet™ Slayer Edition worth it?
Gauntlet™ Slayer Edition is worth it if…
- you want a couch co-op game everyone can learn in one round
- you like fast, frantic combat where dying is part of the fun
- you remember the arcade original and want it back, louder
- you enjoy competing with your friends while technically cooperating with them
Screenshots
Four heroes, four ways to fight
You pick one of the four classic characters, and each plays its own way. The Warrior swings wide, the Valkyrie throws a spear, the Elf fires arrows, and the Wizard casts nine different spells by combining keys, powerful but demanding. Light attacks, heavy attacks, dodges and potions give every hero a kit without burying you in menus. The classes are built to cover each other, so a team where everyone plays a different hero is where the combat clicks. You can swap characters between runs and learn a whole new rhythm each time.
Relics, loot and one more run
Dungeons are a mix of hand-built and randomly generated levels, so runs never play out quite the same. You clear rooms of monsters, hoover up gold and treasure, and spend it on Relics: mystical abilities that can turn a fight around. Use them carelessly and they can hurt your own party, which is exactly the kind of mistake that makes a story. Progression stays light, loot adds flavor rather than homework, and the campaign is a short few hours. The game never demands your time, it just keeps suggesting one more run.
A party game with monsters in it
The rules take a minute to explain: move, attack, grab the gold. That is all anyone needs before the room fills with monsters and everyone starts shouting. Four players share one screen locally, and the fun comes from the mess: who grabbed the food when you were low on health, who claimed the treasure chest, who got everyone killed. The Elf quips about fancy arrows, the heroes trade remarks, and the voice lines land jokes while the screen erupts. It is the kind of game where a bad run is still a good evening.
Co-op with friendly betrayal
Play online or on the couch with up to four, or go it alone if you dare. The twist: your friends can become rivals, competing to claim the most kills and the most gold in the same dungeon. Reviving a downed teammate feels heroic; stealing the loot they were running toward feels like tradition. Difficulty ramps up fast and the game expects to kill you, often, in confounding ways involving traps, hordes, bosses and occasionally your own party. Failing together is half the point. Solo works, but this is a game built around a full table.


























