$19.99Chained Beasts Chained to your friends, fighting for freedom
A co-op gladiator roguelike where the chain is both your biggest problem and your best weapon.
Is Chained Beasts worth it?
Chained Beasts is worth it if…
- you like tough, stamina-driven combat where every swing has to be earned
- you want short runs that go differently every time
- you enjoy slapstick chaos more than a clean, tidy plan
- you would rather laugh at a disaster than rage about it
Screenshots
Combat that makes you earn every swing
This is not a game about mashing attack. Dodging and striking cost stamina, enemies punish greed, and a careless lunge can cost you a huge chunk of health. You learn how each foe moves, when to roll, when to hold back and when to commit. Bosses are heroes of the arena, armed to the teeth, and the deck is stacked against you: expect to lose to them, adjust your build, and come back. It is tough, and that is the point. When a plan finally works and the boss hits the sand, it feels earned.
Chaos made for a full couch
Four players, one chain, one arena. That alone explains why this works as a party game: nobody needs a tutorial longer than a minute, and the fun starts the moment someone sprints the wrong way and drags everyone into a pillar. You can play local co-op with up to four in the same room or take it online, and the slapstick writes itself either way. Tangled chains, enemies thrown at each other, plans collapsing in seconds. The laughing matters as much as the winning.
Teamwork, or a very short fight
The chain forces real cooperation. Move together and you can trip enemies, yank them off a trapped friend and turn the tables; fail to coordinate and you end up wrapped around a pillar while the arena closes in. Runs you thought were lost get won when everyone pulls in the same direction.
The arena is a weapon
Everything in the Colosseum is fair game. Hurl an urn at a foe, or hurl the foe at an urn. Charge someone into a wall of spikes or a pit of snakes. Throw your weapon to hit something at a distance, then hope you have another one ready, because an unarmed gladiator in this place is having a very bad day. The crowd rewards bold, creative kills, so the smart play and the showy play are often the same one. Just remember the crowd also throws the occasional rock your way.
Wounds, potions and questionable surgery
Every day in the arena leaves marks. Fight on with a painful limp, get by with one eye, or swing at hallucinations only you can see. Healing is its own gamble: potions dull the pain but their side effects can leave you with worse afflictions than the wound they treated, and surgery is on the table if you dare. Between runs, the struggle pays off differently: learn powerful skills, save up for weapons and equipment that turn a fight around, win the crowd so it has your back, and unlock new characters with their own abilities. Each run pushes you down a different path.

















