$14.99From Dust Shape the world against nature
Scoop sand, dam rivers and hold back lava to keep a small tribe alive on islands where everything flows by real physics.
Is From Dust worth it?
From Dust is worth it if…
- you want a god game about terrain and physics, not armies and worship
- you enjoy puzzles where the answer is a reshaped landscape
- you like games you can unwind with, poking at a sandbox at your own pace
- you remember Black & White or Populous and wonder where that genre went
Screenshots
Sculpt the world with your hands
Your powers are the elements themselves. Pick up earth and pile it into a ridge, siphon water out of a lake, or catch a blob of lava and set it down somewhere less flammable. Nothing is a static brushstroke: the sand you drop slumps and slides, water finds the low ground, and lava burns what it touches. A single change ripples through the whole map, which is why terraforming here feels less like painting and more like negotiating with a very stubborn material. When a plan comes together and the flood pours around your new hill instead of through your village, it is deeply satisfying.
Nature fights back
The world is beautiful and it wants your tribe dead. Tsunamis roll in from the sea, wildfires spread through dry brush, volcanoes erupt, earthquakes crack the ground and torrential rain swells the rivers. Each disaster is a physics problem to solve under pressure: you might dam a channel before the wave arrives, or carve a firebreak through a forest before the flames get there. The story mode sends your tribe across 13 territories of a mysterious archipelago, recovering the lost powers of their ancestors as you go. Then Challenge Mode puts 30 puzzle-like maps on a timer, with worldwide leaderboards for your scores.
What should you know before playing?
Do you fight anyone, or is it all against nature?
All against nature. There are no enemies to defeat and no armies to command. The tension comes from disasters and from terrain: your job is to move your tribe safely across hostile ground, settle new villages and recover ancient powers. If a plan goes wrong, your people call out for help with the mess, which makes the failures feel personal.
Is it hard to learn?
No. The mechanics are simple to pick up and relaxed to play: you grab an element, place it, and watch the physics do the rest. The difficulty lives in the puzzles, not the controls. It is an easy game to come back to after a break, and a comfortable one to get lost in.























