$19.99Rayman® Origins A cartoon that fights back
A hand-drawn platformer that moves like a living cartoon. Race through 60+ levels across the Glade of Dreams, punch Darktoons with a telescopic fist, chase runaway treasure chests and ride a mosquito, solo or with three friends on one couch. Easy to start, genuinely hard to master.
Is Rayman® Origins worth it?
Rayman® Origins is worth it if…
- you want a fast 2D platformer with tight controls and real difficulty
- you like games that look hand-drawn and sound like a cartoon come to life
- you have friends on the couch and controllers to spare
- you enjoy chasing collectibles and time trials after the credits roll
Screenshots
Platforming that never plays by the rules
Rayman, Globox and the Teensies wake from a nap to find the Glade of Dreams overrun by Darktoons, and set out to fix it. What follows is fast 2D platforming through 60+ handcrafted levels: sprinting, jumping, slapping and slamming across worlds that refuse to stay in one genre. One level sends you chasing a runaway treasure chest, another puts you on a mosquito soaring through the sky, and the bosses are as outrageous as everything else. Underwater escapades sit next to beat-'em-up brawls, and the pace rarely lets up. It is a game that keeps throwing new ideas at you, and most levels go down in one breathless run.
A hand-drawn world with a soundtrack to match
Every frame looks drawn by hand, and it shows: the animation is vibrant and expressive, with more than 100 eccentric creatures, friends and foes brought to life across 12 worlds. You travel from the lush Jibberish Jungle to Gourmand Land, where the scenery is apparently edible, and down into the Sea of Serendipity. The music carries it all, with a soundtrack that sets the tone of each level on its own, jaw harp included. The whole thing is funny, too: goofy voice lines, silly animations and transitions that treat the story like the joke it is. It looks and feels like a cartoon you get to play.
Four friends, one couch, zero teamwork
Up to three friends can join you in local co-op, each grabbing a controller, and this is where the game gets loudest. With four characters bouncing around the screen at once, chaos is part of the design: you will trip each other up more often than you help. It is a straightforward setup, everyone in the same room, and it turns even a simple level into a shared mess worth remembering.



























