$29.99Foxhole A war that never pauses for you
Fight, build and supply alongside thousands of players in a persistent war where every bullet and trench is made by someone.
Is Foxhole worth it?
Foxhole is worth it if…
- you like team wars where logistics and building matter as much as shooting
- you want a long campaign that changes a little every time you log in
- you enjoy support jobs like driving trucks, mining, medic work, or recon
- you like crewing tanks, ships, artillery, or planes with other players
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A war that keeps going without you
Every soldier here is a real player, and the war runs for weeks across hundreds of towns and villages. You log in, pick a job, and push the line a little further. One evening you might be holding a trench with rifles and bandages. The next, you return to find the town flattened by artillery and the map turned to mud and craters. Sleep is the only ceasefire.
Every bullet has a maker
Nothing arrives by magic. Guns, shells, fuel, tanks, and bandages are mined, refined, built, and trucked to the front by players. You can run scrap to a refinery, load a truck with rifle ammo, and drive it through the rain to a town that is almost out. Cut an enemy road, wreck a bridge, or blow up a fuel depot behind their lines and their attack stalls before it starts.
Dig in, build up, connect it all
The front is what you make it. You shovel trenches, wire bunkers together, and fit out underground rooms for ammo, engines, intelligence, and artillery. Further back, you can raise factories and ports that feed hundreds of haulers a day, then lay rail so trains drag crates and vehicles across the map. Good concrete and a working railway beat brave charging most days.
Land, sea, and air, all at once
When the supplies land, the war gets loud. You can crew a tank with a gunner, commander, and engineer while shells glance off or punch through armor, track a tread, or rupture a fuel tank. At sea, battleships, destroyers, and submarines back beach landings on distant shores. Above them, recon planes, fighters, and bombers work the sky, and paratroopers fall behind lines to wreck infrastructure. Weather has a vote too: storms freeze rivers, jam gear, and blunt artillery.
What should you know before enlisting?
How long does one war last?
Weeks, on one shared world with thousands of players. Towns change hands, get leveled by artillery, get rebuilt, and fall again. You can join for an hour of trench fighting or spend evenings on rail lines and factories, and the front will look different when you come back.
Do I have to fight on the front line?
No. Combat is only one job. You can mine scrap, refine fuel, drive supply trucks and trains, build trenches and bunkers, run recon, crew artillery and tanks, sail ships, fly planes, or jump behind lines to sabotage depots and rail. Front-line rifles need back-line hands, or the rifles go quiet.
How do tanks and ships actually work?
As crew jobs. Tanks come in dozens of classes and variants, with roles for gunner, commander, and engineer, plus armor penetration, deflection, tracked treads, and ruptured fuel tanks. At sea, player-built battleships, destroyers, and submarines support landings and coastal fights. Bring shells, fuel, and friends, since none of them run far alone.
What does the weather do?
More than look grey. Snow and rain storms roll across the map, freeze rivers into crossings, disable equipment, and limit artillery. A storm can open a route or close one, so check the sky before promising ammo by dawn.


















