.Forty-Five artworkFree to play94%Very Positive

.Forty-Five Cards That Go Bang

Build a deck of bullets, load them into a revolver, and duel your way across an ever-changing frontier.

Is .Forty-Five worth it?

.Forty-Five is worth it if…

  • you like deckbuilders where the cards themselves are the weapon, not just the fuel
  • you enjoy a turn-based puzzle with room for creative, slightly ridiculous combos
  • you want runs that end when you die or win, with a new map waiting after each one
  • you have a soft spot for the wild west and don't mind it played for laughs
  • you play Magic: The Gathering or other card games and miss that spark when a combo clicks

Screenshots

A deck you build one bullet at a time

You start each run small and grow it as you go: fights, merchants and encounters hand you new cards, and every card is a bullet with its own effect. Over 50 of them exist, some serious, some considerably less so. You can stash bullets you don't want in your bag instead of dragging them along, so your deck stays yours. Five saved deck slots let you keep a few different loadouts on hand, and finding two bullets that were clearly made for each other is where the fun starts.

The revolver is the puzzle

Each turn you get four action points to load your five-chamber revolver, and every bullet costs between one and five of them. That's the whole tension: five slots, four points, and a cylinder that rotates after every shot. Spin it the wrong way on purpose to keep a bullet cycling, leave one chambered to parry an incoming attack, or stack cheap rounds to multiply a damage buff. The chamber is a fixed format, but the order, rotation and timing around it give you a surprising amount of room to be clever.

A frontier that rearranges itself

The map is procedurally generated, so every run lays out a different route through the Frontier. Fights, shops and other stops sit along branching paths, and unlike most games in the genre, you can walk back the way you came. That turns routing into a decision of its own: clear every fight early while overkill damage pays the most, or push forward and save your bullets for what's ahead. Different biomes and enemy types keep the shooting from getting stale.

Hand-drawn, six-shooter style

Every asset in the game is drawn by hand, in a cartoony 2D style with bright, saturated color. The look sits somewhere between a comic and an animated short, and it suits the tone: this is a western that doesn't take itself too seriously. The card art carries a lot of the charm, and the flavor text on the bullets hides a small background story for anyone who reads their ammo before firing it. The music leans into the western mood too.

What should you know before playing?

How hard is it to learn?

Easy to pick up, harder to master. The basics are simple: load bullets, shoot, survive. But the revolver's rotation, chambered parries and card synergies have real depth, and the game won't repeat its tutorials for you, so it pays to read them before charging into the first area. Expect to die a few times while it clicks, then start seeing combos everywhere.

Can you play it solo?

Yes, it's a singleplayer game through and through: you, your revolver, and whoever is standing at the other end of it. Duels are turn-based, so there's no rush, and you can take your time planning a loadout or rerouting across the map.

What makes it different from other deckbuilders?

The revolver. Instead of drawing a hand of cards, you load a five-chamber cylinder that rotates as you fire, so position and order matter as much as what you own. Money comes from overkill damage, which rewards finishing fights with style. And you can backtrack on the map, which most games in the genre refuse to let you do.

Is the game still being worked on?

It's early in its development, with a published roadmap and regular content updates from the developers, a small team of students from a Vienna technical school who built it as their diploma project. The core gameplay already works well; expect more cards, levels and polish to arrive over time.

What does open source mean here?

The entire source code is public under the GPLv3 licence. Anyone can read it, share it, or build their own modified version and redistribute it, as long as the same licence is kept. If you're curious, the code is up on GitHub to browse.

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