$24.99Is Firefighting Simulator - The Squad worth it?
Firefighting Simulator - The Squad is worth it if…
- you want a co-op game where the plan falls apart in the best way
- you like simulators with real systems to learn, not just quick reflexes
- you have always wondered what a flashover looks like from the safe side of the screen
- you enjoy a good siren run through city traffic on the way to a call
Screenshots
Fires that fight back
This is not a point-and-spray job. The fire simulation tracks water, smoke and heat, and it punishes carelessness: open a door on a room full of hot smoke and you can trigger a backdraft, let a room reach flashover and it goes up all at once. Some fires get worse if you throw water on them, so grease fires and certain chemical blazes call for the right extinguishing agent instead. Electrical fires can reignite until someone cuts the power. The fire spreads dynamically through buildings, walls blacken as it eats through them, and the physics system lets destruction follow. Reading the smoke before you step inside is a real skill, and it is the heart of the game.
Getting the truck there in one piece
Every call starts the same way: alarm comes in, you pull on your boots, start the engine, flip on the lights and siren, and drive. The city has real traffic, and the faster you arrive, the better your score, so the shortest route is rarely the polite one. Five licensed Rosenbauer America trucks are yours to drive, from the TP3 Pumper to the T-Rex hydraulic platform, and you can do it all from the cockpit view with faithfully recreated engine sounds. Support for steering wheels and gamepads makes the drive feel properly hands-on. Once on scene, where you park matters: block the hydrant and your own crew will regret it.
A West Coast city on fire
The map is a 15,000-acre townscape inspired by the North American West Coast, split into districts like downtown, the suburbs and an industrial area. More than 40 deployment locations are spread across it, and each mission can be tackled several ways, by day or by night. One call drops you at a house fire in the suburbs, the next at a warehouse in the industrial zone. You work through a full toolkit: hooking hoses to hydrants, prying open locked doors, searching smoke-filled rooms for civilians while managing your own burn damage. A comprehensive tutorial teaches the basics first, and radio chatter keeps dispatch in your ear while you work.
Four helmets are better than one
Up to four of you can ride out together in online co-op, and that is where the game is at its best. Before you go in, you plan: who drives, who takes the hose, who searches upstairs while the stairs are still there to search. Missions are timed and civilians do not wait, so a bad plan costs lives, and losing a mission because you split up wrong is a real, funny, teachable moment. Inside a burning building, shouting to a friend that the staircase is now a waterfall of your own making is exactly the kind of chaos co-op was invented for. Solo, you lead AI squadmates through a command interface instead.
Can you play it solo?
Can you play it solo?
Yes. In single player you lead a team of AI firefighters and assign them tasks through a command interface while jumping into the action yourself. Fair warning: the AI needs regular instruction rather than working fully on its own, so solo runs feel more like directing a squad than being one of four equals. The game plays well alone, but it shines with friends.
How realistic is the firefighting?
More than you might expect from a game. Water supply, thermal layering, ventilation, forcing entry, the right agent for grease and chemical fires: the tactics are there, and the tutorial teaches them properly. It is still a game, so it trades some strict realism for playability, and it is all the better for it.
Is there a story?
No, there is no story campaign. The game is mission-based: calls come in, you respond, you score based on how fast you arrive and how quickly you knock the fire down. The variety comes from the 40-plus deployment locations, day and night variants, and the different fire causes rather than from a plot.
Do the missions get repetitive?
Somewhat, over a long run. Each location offers several ways to beat the fire and the fire causes vary, but the core loop of drive, arrive, extinguish, rescue stays the same. It suits sessions with friends where the fun comes from the team, more than a game you play for weeks hunting variety.






















