Fable - The Lost Chapters artwork$9.9991%Very Positive

Fable - The Lost Chapters Your choices shape your hero

Grow from a scruffy kid into Albion's greatest hero or most feared villain, with every deed leaving its mark on you and the world.

Is Fable - The Lost Chapters worth it?

Fable - The Lost Chapters is worth it if…

  • you want an RPG where your moral choices change your hero's body, face and reputation
  • you enjoy classic action RPGs with a sense of humour and a dark streak
  • you like worlds that remember what you have done and treat you accordingly
  • you want a game worth replaying as a villain after your first hero run

Screenshots

A face built from your decisions

Most RPGs track your karma on a meter. Fable writes it on your body. Fight with a sword and your muscles swell. Study magic and power crackles at your fingertips. Eat too much and you get fat, laze in the sun and you tan, skulk in the shadows and your skin bleaches bone-white. Battle leaves scars, years leave lines, and villagers react to all of it. Walk into a town as a horned, scarred terror and people flee. Arrive as a haloed hero and they cheer. You do not pick an appearance from a menu: you live one, and the mirror shows the bill.

Combat with three answers to every fight

Fights play out in real time, and you decide how. Close the distance with a blade and collect a few new scars along the way. Hang back and weave spells from the elements, or use stealth and subterfuge to hunt your quarry before it knows you are there. Scores of skills and abilities let you hone the build you want, and The Lost Chapters adds more spells, new armor and weapons, and fresh monsters to try them on. The difficulty stays relaxed, so you can experiment without being punished for a silly plan. Some of the best moments come from the silly plans.

A world that keeps score

Albion is a living place that reacts to who you have become. Every person you aid, every flower you crush and every creature you slay changes how the world treats you. Deeds build a name across the land: glory or notoriety, friends or enemies, allies and followers who sign on with a hero or a butcher. Towns and cities teem with people who know your reputation, and the weather and deformable environments keep the land feeling alive. The writing leans whimsical and funny, with a streak of darkness underneath, and the soundtrack gives every region its own mood.

What should you know before playing?

Can you play it more than once in a meaningful way?

Yes, and that is the point. Your hero's body, skills, reputation and the world's reaction to you all flow from the choices you make, so an evil run plays as a genuinely different tale with new twists, allies and enemies. Many people finish it as a shining hero, then go straight back in to grow the horns this time.

How long does a full playthrough take?

Roughly 48 hours if you have a sense of what you are doing, though there is no grind pushing you along. The story runs from childhood to old age, and The Lost Chapters adds extra regions, storylines and side quests on top of the original adventure.

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