$24.99Wildermyth Your Party Becomes a Legend
Lead a band of heroes through turn-based battles and branching tales, where every choice shapes who they become.
Is Wildermyth worth it?
Wildermyth is worth it if…
- you like slow, thoughtful tactics more than fast action
- you want characters whose lives, romances and deaths you actually feel
- you enjoy tabletop-style storytelling and making your own myths
- you want a co-op campaign to share with friends
- you love a game you can return to for one more run
Screenshots
Heroes who live whole lives
Your heroes begin as reluctant farmers and end up, if they're lucky, as legendary fighters with grey beards and old scars. Along the way they age, fall in love, argue, transform and make sacrifices. Each one comes with a generated history and personality, and your choices in events and combat decide where their story bends. Trust the enigmatic wolf god and a hero's appearance and abilities change in unsettling ways. Pursue a romance and the two gain a shared buff and more story together. When a favorite gets flattened by a tentacled horror-bear, you choose: fall back with a maiming that opens new paths in their legend, or go out in a blaze of glory. Either way, the tale remembers.
Tactical combat worth the wait
The fights are turn-based and unhurried, built on teamwork, careful positioning and using the battlefield itself. Walling and flanking pull you in conflicting directions, and mystical interfusion lets you remake the map with explosive magic: fling fire from a nearby lamp straight into an enemy's face. Heroes level into a huge bank of abilities, so you can lean toward brute strength, stealth, defense or spell-slinging, and the options can be randomized to keep each run distinct. Multiple difficulty levels let you set your own intensity. The pace is slow by design; this is a game for reading, thinking and savoring a well-planned kill, not for twitch reflexes.
A papercraft world unlike the usual fantasy
The Yondering Lands look like a living storybook: hand-painted 2D characters and scenery in bright, layered papercraft, closer to an old children's book than a grim fantasy map. The bestiary skips the familiar roster entirely. No orcs, elves or goblins here; instead you fight telepathic insect-dragons and clockwork undead, among other strange things. It's a world that feels crafted by hand, and it stays cheerful even when the story turns sad.
A campaign night with friends
Up to five players can share one campaign, each customizing and controlling their own heroes as the story unfolds. It plays like passing a tabletop session around: someone's hero trusts the wolf god, someone else's starts a romance, and the whole table watches the consequences land. The turn-based pace leaves plenty of room for arguing over the right move, which is half the fun.























