$11.99Erica A film you steer
A live-action mystery where every choice you make changes how the story unfolds.
Is Erica worth it?
Erica is worth it if…
- you want to steer a thriller rather than just watch one
- you enjoy mysteries that only make full sense across several playthroughs
- you like stories told with real actors and film production values
- you have an evening or two for a short, tense story with different endings
Screenshots
A mystery you piece together yourself
Erica is haunted by nightmares of her father's murder, and the game starts the day a package arrives containing a severed hand clutching a symbol carved into his chest. From there you dig into the past: following new clues, returning to Delphi House, the psychiatric institution her father co-founded, and deciding what Erica says and does as the truth comes apart. No single run answers everything. Each path you take reveals a different side of the story, and the people in it, so the full picture only forms across several playthroughs.
Touch the film
This is live-action video throughout, and you handle real objects on screen. The game opens with a lighter: flip the lid, strike the wheel, light the incense, close it again. Later you turn taps while Erica washes her face, grind ingredients for perfume, leaf through notebooks. Some moments run in real time with real stakes: you hide behind a door eavesdropping on a live conversation, easing it shut so nobody spots you, or opening it wide. The interactions are small, but they keep your hands in the story.
Choices that shape the ending
You decide how Erica talks to people, which of the Delphi House residents she sides with, which room she searches, and where she goes next. Decisions carry real weight at the key moments, and the branching story leads to multiple endings. One run takes roughly an hour and a half, about the length of a film, so trying another path is an evening, not a project.
Can you finish it in one sitting?
Can you finish it in one sitting?
Yes. A single run lasts about an hour and a half, close to a feature film. But one run shows you only one of the possible paths, and it will leave questions open on purpose. Seeing the different branches, characters and endings takes several playthroughs, which is how the game is meant to be experienced.
Is it actually scary?
It is a psychological thriller with dark, unsettling stretches rather than constant horror. There is gore in places, including close-up wounds and blood, and scenes alone at night can genuinely raise your pulse. Much of it plays out in dim lighting, which suits an evening session. If you want relentless scares, this is gentler than that; if you want creeping dread with your mystery, it fits.
How do your choices actually work?
Choices appear during the scenes and resolve on their own if you hesitate, so the film keeps flowing either way. Conversation options shape how Erica treats people and how her relationships develop, and a few key decisions decide which ending you reach. Not every choice branches the story; the big forks do, and finding them is part of the replay.
Do you need to think like a detective?
Some, but the story does a lot of the connecting for you. You search rooms, examine clues and decide where to look, and each room you explore adds a piece of the picture. The truth is spelled out more directly than in a classic whodunit, so treat it as a thriller you investigate rather than a puzzle box you must crack alone.























