$9.99Enclave Fight for Light or Darkness
A grim fantasy hack and slash where twelve classes and two full campaigns turn every mission into a fight worth remembering.
Is Enclave worth it?
Enclave is worth it if…
- you enjoy old-school action games with sharp, demanding combat
- you like earning your gear through exploration rather than level ups
- you want two full campaigns and a reason to replay from the other side
- you can forgive 2002-era hit detection in exchange for great level design
Screenshots
Two sides of one war
The world split in two long ago: the orderly lands of Light on one side of a bottomless rift, the barren Outlands on the other. Now the rift is closing, and war is coming. You pick a side, and the choice matters: the Light campaign and the Dark campaign are two separate stories with their own missions and characters, and the Dark one only opens after you have finished the Light. On the bright side you fight to save Celenheim; on the dark side you serve Mordessa, who wants to raise the old demon Vatar and claim the magical lands for herself. Same war, opposite ends of it.
Twelve ways to swing a sword
There are no experience points here. Progress runs on gold, which you find hidden in the levels, and every coin you bank buys better weapons and armour before the next mission. Finding it all is a hunt in itself, and one of the game's main challenges. Twelve character classes spend that gold differently: a warrior with sword and shield, a Huntress with a quiver full of poison, fire and explosive arrows, a Druid summoning, an Engineer carrying bombs. Classes play differently enough that a mission can feel like a new game depending on who you bring. Find every last coin and a certain rocket-launcher-wielding reward awaits.
What should you know before playing?
Can you play both sides of the story?
Yes, but not right away. The Light campaign is available from the start, and finishing it unlocks the Dark campaign, which tells the war from the other side with its own missions and characters. Together the two campaigns hold more than 25 missions plus secret bonus games, and five end bosses stand between you and the credits.
Is it hard?
It can be. Difficulty comes in three settings, and even the middle one asks for real attention: enemies hit hard, healing is limited, and saves happen at checkpoints rather than wherever you like. Picking the right class for a mission and keeping your equipment bought up with gold goes a long way. If you want a fight that respects your planning, this is it; if you want to breeze through, start on the low setting.
Does the combat still hold up?
Mostly, with one honest caveat. It is a fast, third-person hack and slash with melee, bows and magic, and the archer classes in particular play almost like a shooter, with a wide range of arrow types. The hit detection is exact to the character models, which means swings sometimes miss when they look like they should connect. It takes a few levels to get used to, and then it clicks.

















