Elsewhere artwork$15.9995%Very Positive

Elsewhere From Stone Tools to Particle Accelerators

Craft, build and automate your way through a bright open world full of magic, quests and secrets, alone or with friends.

Is Elsewhere worth it?

Elsewhere is worth it if…

  • you grew up on classic Minecraft modpacks and want that feeling as one standalone game
  • you like long-haul sandboxes where the tech tree takes dozens of hours to climb
  • you want quests that teach you the game without bossing you around
  • you enjoy automating things until the factory runs itself

Screenshots

From a wooden pickaxe to nuclear fusion

The tech tree is the spine of the game. You start punching trees with basic tools, work your way through medieval gear like water wheels, and keep going until you are running reactors and particle accelerators. Machines, pipes, storage and resource processing all build on each other, with more than 7,000 recipes to work through. The quest system walks you through the tricky stuff without forcing a route: follow it, ignore it, or do both at once. It is the kind of progression where you sit down to automate one thing and look up two hours later surrounded by conveyor lines.

Magic, ruins and things that want to fight you

Technology is only half the tree. There is also magic, alchemy and transmutation, plus potion brewing if you would rather drink your power. The world hides ancient ruins and temples, procedurally generated dungeons and vast castles stuffed with monsters, traps, treasure and bosses. You craft weapons, armor, jetpacks and magical artifacts, then go see how far they get you. Some of the mega-structures hold the best loot in the game, so a long expedition is usually worth the bruises.

A world worth wandering

Every world is procedurally generated, with over 70 biomes plus sub-biomes, rivers, oceans, ravines and islands. You can pick a world type like Sky Islands or Evil Wasteland if the default is not strange enough. Underground there are caverns, ores, gems and oil; above ground there are crops to farm, animals to raise, mushrooms, corals and berries to gather, and weather and a day/night cycle to plan around. The look is bright and colorful, and with a minimap and waypoints you can wander far without getting properly lost.

Survival without the stopwatch

If you like survival crafting but hate being rushed, this is built for lingering. You gather, farm, cook and brew, build a base and expand it over hundreds of hours, and the quest system doubles as a tutorial that teaches you the systems one goal at a time. There is combat and there are monsters, but the pace stays calm: no timers, no punishing fail states, just you deciding whether tonight is for a quarry, a greenhouse or a tower with a suspicious number of explosive barrels in it.

Bring a friend over LAN

The game supports LAN multiplayer, so a few people on the same network can share a world. That splits the work nicely: one person digs, one runs the farm, one builds the factory while a fourth dies in a dungeon and pretends that was the plan. With 8,000-plus blocks, pre-built bases and building templates that construct whole structures from fed-in components, there is plenty to divide up. More online multiplayer support is planned, but for now the couch-and-router setup is the way to play together.

Can you play it your own way?

Do you have to follow the quests?

No. The quest system is there to guide you and teach the game's systems, and completing objectives earns coins you can spend on things like builder blueprints. But it is optional: you can ignore it entirely and just mine, build, automate or hunt for dungeons at your own pace.

What is there to do besides crafting and building?

Plenty. You can explore ruins and procedurally generated castles, fight bosses for epic loot, farm and cook, brew potions, play the mini-games found on in-game arcade machines, or use sandbox mode and world-editing tools to build without the survival grind.

How long has this game been in development?

Since 2012, nearly full-time since late 2018. One developer writes all the code, with art from them and artist friends. It is a big game that keeps getting updates, and more features are planned, including expanded multiplayer support and modding.

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