$19.99Ecosystem
Seed a simulated ocean with random creatures and watch evolution do the rest. They learn to swim, hunt, mate and adapt while you sculpt reefs, tune their DNA and track the family tree. Slow, strange and oddly relaxing.
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Grow life that learns to swim
You release a batch of randomly built creatures into the water and let physics sort them out. Most flail. The ones that move a little get more offspring, and ten generations later their descendants actually swim, pushing against the water with torque at their joints.
Their brains are small pipeline computers: senses in, neurons firing, muscles contracting. You watch clumsy blobs turn into capable hunters or nervous grazers, and you can check the family tree to see how they got there. Give it time and a stable food supply, and natural selection does the heavy lifting.
Shape the ocean around them
You build the world they adapt to. Pick depth and soil, then raise mountains, carve dark caves for predators to lurk in, and plant corals and kelp where the light suits them.
Plants like sun, or they do not, and some grow better or worse beside each other, so placement matters. Get the balance wrong and everything starves. Get it right and you get your own slow television channel: grazers circling the shallows while something with too many fins waits in the cave you dug for it.
Play god with DNA and teeth
When you want control, tools unlock that force traits into a species: tentacles, a set size, a number of body parts, even how much drag or torque they face when swimming.
Combat is part of the calculation. Creatures stun with electrical attacks, grow poisonous spikes, or just get better at chasing and biting, while prey evolve defenses of their own. Population charts show who is winning. Spoiler: it is rarely the pretty one.
What else should you know?
Do you design every fish yourself?
You can, but you rarely need to. Random creatures evolve on their own if the water, plants and predators suit them, and Workshop downloads fill gaps fast. The editor is there when you want a specific body plan, like forcing symmetry or tentacles, then letting mutation take it from there.
How hands-on is the god game part?
As hands-on as you like. Leave a tank running and observe, or step in with terrain sculpting, plant placement and DNA rules. Progress unlocks finer controls, down to drag and torque, so early sessions feel like gardening and later ones feel like running a wet laboratory.
Can your whole ecosystem collapse?
Yes, and it will, at least once. Too many plants, too many predators, or one very successful hunter can eat the habitat bare. Save before big changes to DNA or stocking, keep an eye on the population charts, and keep a backup tank for when your apex predator gets ambitious.


















