$9.99Earth 2160
After Earth blows up, four very different armies fight over Mars and beyond. Pick the faction whose building logic clicks with you, raise a strange modular base, research your way up the tech tree, and throw tanks, mechs and cloned horrors at the enemy across four campaigns and big skirmish maps.
Is Earth 2160 worth it?
Earth 2160 is worth it if…
- you like older real-time strategy with slow, methodical base building
- you enjoy relearning the game as a totally different faction
- you want long campaigns plus skirmish and multiplayer maps to mess around in
- you like tinkering with modular units, research and base layouts
Screenshots
Four factions that build nothing alike
This is a strategy game about learning a whole new construction habit every time you switch sides. The Eurasian Dynasty links its base into one large structure made of smaller connected parts. The Lunar Corporation stacks its buildings upward like towers and can shift them fast to a new spot. The UCS spreads a mechanical army directed by a computer that already killed its own crew. Then the imprisoned aliens wake up, and they barely build at all, cloning and mutating from the same basic stock instead. You manage resources, research, and more than thirteen buildings and units per side, so each campaign of seven missions feels like a different economy with different guns.
Campaigns, skirmishes and eight-player wars
You get four single-player campaigns, one per faction, each with seven missions across Mars, the Moon and alien ground. Missions mix base building, research choices and large battles where modular vehicles and tech paths matter more than rushing. Between story missions there is skirmish on ten maps, plus four multiplayer modes on ten maps for up to eight commanders, with co-op in the mix. Twelve virtual agents with special abilities join the chaos, and the terrain itself is formable and multi-textured, so flat ground never stays flat for long. The score runs to twenty-nine tracks that shift with the action.
What else should you know?
Can you play it solo?
Yes. There are four campaigns of seven missions each, one for every faction, plus skirmish on ten maps against the computer. That is plenty of lonely commander time before anyone else gets involved.
How does multiplayer work?
Expect classic base-versus-base warfare, where whoever manages expansion and research better usually wins the late game.
What are the virtual agents?
Twelve recruitable characters with special abilities who fight alongside your army. Think of them as hero units with tricks normal tanks lack, useful for tipping a close battle or holding a weak flank.
Is there anything for modders?
Yes, the game ships with an EarthC programming language SDK meant for mod teams, plus the Superstorm, Platinum and Titanium map packs. If you like pulling games apart, there are tools waiting.



























