$9.99Drunken Rogue
Drunken Rogue is a roguelike deck-building dungeon crawler about Rogue Lita hunting a vampire's hidden wine collection. You get stronger the drunker you get, dodge traps as wind or fog, and push dangers to the next floor for bigger rewards. Silly, bright, and built for one more run.
Is Drunken Rogue worth it?
Drunken Rogue is worth it if…
- you like cute, colorful dungeon crawlers with a comedy streak
- you like weighing risk and reward one floor at a time
- you like short roguelite runs with multiple endings to chase
Screenshots
Drink first, fight later
Lita wants the wine collection said to be hidden by Vampire of Demise Endo, so she heads for his castle through dungeons full of traps, strange terrain, and demons. The twist is that drinking makes both leads stronger, raising their stats while blurring what is real. You might see your pet dog Odysseus in the dark, and he might not be a dog at all.
Sobriety has its own personality too. Sober exploration is cautious and tense, while a good buzz turns the leads bold and the numbers wild. Managing that slide between careful and completely pickled is half the game.
Skip trouble now, meet it later
A frontal assault is too reckless, so Lita uses her Wind Cloak and Endo turns to fog to slip past threats. What you evade returns stronger on the next floor, with better rewards attached. You decide which checks to face, which to postpone, and which items to spend to force a result.
Encounters play out as cards and stat checks, with choices that matter across floors and runs. Different dungeons bring their own traps and layouts, and there are multiple endings to find. It is a short loop with a lot of room to tinker with risk.
What else should you know?
Who do you play as?
You follow drunken Rogue Lita and Vampire of Demise Endo. Lita leans on her Wind Cloak to avoid danger, while Endo can turn into fog, so the two have different ways of slipping past the same dungeon threats.
How does drunkenness change a run?
Higher intoxication raises your power but clouds your judgment. At high levels you can hallucinate, so threats and rewards may not look like what they are, which makes drinking another resource to time rather than a button to hold down.
Is it a card game or an RPG?
Both. It pairs deck-building and card-based encounters with exploration, survival resources, stat growth, and strategy choices about routing and postponing danger, all in a 2D fantasy setting with a female lead.




















