$9.99Drunken Rogue
Drunken Rogue is a short, funny roguelike about two drinkers hunting a vampire's hidden wine collection. You stagger through dungeons, pass stat checks with dice-like rolls, and decide what to face now and what to push to the next floor for bigger rewards. The drunker you get, the stronger and less reliable you become.
Is Drunken Rogue worth it?
Drunken Rogue is worth it if…
- you like risk-and-reward calls about when to fight and when to wait
- you like short roguelike runs with dice-style stat checks and items
- you like cute, surreal comedy with two drinkable heroines
- you like replaying runs with different leads and harder modes
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Push trouble downstairs for better loot
Each dungeon throws traps, terrain and demons at you as checks against stats like agility or intellect. You can spend items to force your way through, or postpone a crisis to the next floor. What you dodge comes back stronger, with better rewards attached, so a small stat bonus can grow into something wild if you dare to wait. That choice shapes the run: save your bombs and wires for a stacked floor, take a safe clear now, or drink and gamble on a bigger roll. Your dog Odysseus may show up too, although drunk as you are, he may be a demon.
Stronger when drunk, stranger too
Lita wants Endo's rumored wine collection, and both heroines fight better with alcohol in them. Drinking raises your random stat range, which makes risky checks winnable, but past a point you start hallucinating and cannot tell what is real. Encounters and rewards blur, and boss fights turn into cheerful guesswork. Lita leans on a Wind Cloak to slip past danger, while Endo can turn to fog, and their growth and item pools play differently. It is a light, colorful loop with hand-drawn art, bouncy music that changes with your sobriety, and jokes packed into battle dialogue.
What else should you know?
How does a run actually play?
You work through several dungeons toward the vampire's castle, clearing floors made of traps, terrain effects and demon encounters. Each crisis is a stat check you meet with your built-up attributes, rolled range from drinking, and consumables like wire or bombs. Between crises you manage light, alcohol, stats, food and equipment, plus small systems like faction favor, power, appraisal and curses. Runs are short, with a main story around two hours and extra EX, feast and endless modes after it.
What is different about Lita and Endo?
They share dungeons but grow differently. Lita has higher base stats and a talent tree that rewards staying drunk, so she plays steady and direct. Endo uses a curse-seal system and vampire toughness, with extra lives from her starting items, which suits trading damage for resources and gambling on risky checks. Their support skills and useful items differ as well, so the same floor can ask for different plans.
Can you avoid combat entirely?
Not fully. Lita's Wind Cloak and Endo's fog form let both slip past some perils, which is useful when a check looks bad or supplies run low. Dodged trouble returns stronger on the next floor, though, so evasion is really a loan with interest. You still need stats, items or a well-timed drink to settle the bill.

















