$12.99DRAPLINE Raise a dragon, save the world
Train a hungry dragon girl for one year, build her skills your way, and reach one of 25 endings.
Is DRAPLINE worth it?
DRAPLINE is worth it if…
- you want a raising sim where the daughter can (and will) try to eat the furniture
- you like short roguelite runs you can experiment with, one after another
- you enjoy building strategies from a big pile of skills and seeing what clicks
- you want a story with cute art on the surface and real weight underneath
- you have a soft spot for pixel art and a soundtrack that sticks with you
Screenshots
A dragon with no table manners
The Divine Dragon eats everything, and everything she eats becomes her power. Meat and fish are normal enough. Then the menu escalates: rocks, iron, lava, mountains, other people's houses. You choose what to feed her, and what goes in shapes what comes out, so every meal is a small decision about who she becomes. You can hand-feed her yourself or let her forage, and yes, sometimes she looks at you and politely asks to eat a person. The joke never stops being funny, and it never stops mattering: her appetite is both her greatest strength and the thing you have to manage. Keep the house. Probably.
Building a battle plan from 200 skills
At the end of the year, a catastrophe arrives, and how you fight it is up to you. Battles run on a set of main skills you pick beforehand, then reinforce with passives and artifacts. Go for heavy attacks, turtle up with defense and healing, or grind enemies down with poison. Over 200 skills can be combined, and when two of them suddenly interlock in a way you did not plan, that discovery is the best part of the game. The fights themselves are turn-based and quick, and unless you chase the hardest difficulties, they stay approachable enough that you can afford to try a silly build just to see what happens.
One year, one daughter, 25 futures
Coo is newly born, so you are raising more than a weapon. Her personality shifts with how you treat her: lean too wild and her stats grow fast while her eyes start to show something unsettling, push too strict and she turns composed but reluctant to eat what she needs. Her appearance changes with her heart, the people she meets leave their mark, and the year you spend together branches into 25 different endings. Some of them are warm. Some of them are the reason the game warns you, quietly, about raising her the wrong way. The truth behind the calamity waits at the end of it all.
A story that carries the year
For anyone in the mood for a visual novel, this is a story-first game wearing a training sim's clothes. The days of Coo's year unfold through dialogue and illustrated pixel scenes, your choices steer her growth and the plot, and the writing swings from genuinely funny to quietly devastating. The villagers she grows up around have their own stories, and even the catastrophe's bosses get histories that slowly come to light. A full ending takes about an hour, and a skip-read option means repeat runs never make you reread what you already know. You keep playing to find out which future she gets.
How long does one playthrough take?
How long does one playthrough take?
An ending can be reached in about an hour, and a typical run sits around one to two hours. That short loop is the point: you finish a year with Coo, see which of the 25 endings you got, and immediately want to try raising her differently. A skip-read option lets you fast-forward through dialogue you have already seen, so later runs stay quick.
Is the game difficult?
Not by default. If you raise her with some care, the main path is comfortable even on a first run, and the turn-based battles reward planning more than reflexes. The challenge is there if you look for it: higher difficulty levels and self-imposed rules make the fights much tougher, and building a strategy that survives them is where the 200-plus skills really earn their keep.
Is it worth replaying?
The first few runs are the strongest: new endings, new sides of Coo, new skill combinations. After that, the flow of a run stays similar, work, feed, fight, repeat, so the replay value comes more from the story branches and builds than from random events. Come for the year with your dragon daughter and the endings more than for endless roguelite variety.
Can you stream it?
Yes. The developer explicitly allows streaming and monetized videos on any platform, and only asks that you include a link to the game's page in the description and keep spoilers out of your thumbnails.
























