Free to playYour Chronicle A quiet quest that never stops unfolding
Your Chronicle is a text-based idle RPG about leaving your village to grow strong and save your mother. You pick actions from buttons, clear quests, fight through automated dungeons, and summon monsters to join you. With over 3,000 story actions and multiple endings shaped by your choices, it keeps unfolding the longer you stick with it.
Is Your Chronicle worth it?
Your Chronicle is worth it if…
- you like text-based fantasy and growing stronger one small quest at a time
- you enjoy building monster parties with skills, gear, and passive bonuses
- you like idle progress, offline bonuses, and unlocking automation over time
- you want multiple endings and reasons to start the story again
Screenshots
A village, a promise, and a long road
You start in a small village with your father's words ringing in your ears: be strong, and save your mother. From there you pick what to do next, one button at a time — training, gathering, taking quests, fighting monsters. Making friends along the way helps, which is practical advice as much as moral advice. The story builds through thousands of small text actions rather than cutscenes, so progress feels like filling in your own chronicle page by page.
Dungeons that fight while you manage
Fighting happens in the Dungeon, where battles run on their own once you set them up. Your real job is everything around the fight: choosing skills and equipment for your summoned monsters, strengthening them, and deciding which party can handle the next floor. You set a team to farm seeds, swap members for their passive bonuses, then send them back in stronger. It is less about quick reflexes and more about tinkering with the roster until the numbers tilt your way.
Routines, automation, and offline progress
The game expects you to step away sometimes. A Routine system upgrades your efficiency and adds an offline bonus, so progress made while the game is closed is waiting for you when you return. Further in, you can automate Actions and Dungeon runs too, which turns repeated chores into background work. Other systems keep unlocking as you move through the story, so the early stretch of clicking buttons gradually turns into managing a small, self-running adventure machine.
Choices that change the ending
Your Chronicle has a multi-ending system, so the ending shifts depending on the choices you made along the way. Clearing an ending also unlocks ways to raise your stats faster, which makes the next run smoother and opens new goals. Manual saves let you keep separate files, handy if you want to try a different branch without losing your place. Repeating endings adds buffs too, so going around again is part of the plan, not just nostalgia.
Good to know before you start?
How do you actually play it?
You click buttons to choose actions, from training and gathering to quests and dungeon runs. Battles in the Dungeon are automated, and later systems can automate Actions as well. The in-game help section explains the details, and the loop is easy to learn even if you are not confident reading long English passages.
What do the monsters do?
You can summon monsters, strengthen them, and give them skills and equipment. They fight for you in automated battles and lend passive bonuses that help with resources and stats. A lot of the strategy is swapping the right creatures in for farming, fighting, or gathering.
What happens when you close the game?
It keeps working for you, up to a point. The offline bonus reproduces progress made while closed when you launch again, and the Routine upgrade system improves that efficiency. Leaving it running minimized tends to earn more, especially early on when offline gains are modest.
How long is the story?
Long, and still growing. There are already more than 3,000 unique story actions, with new areas, stories, and systems added over time. Endings come in increasing difficulty, and clearing them unlocks boosts that speed up later runs.


















