$16.66DevilConnection Feed a demon, save a world
Poke at people's feelings, read their minds and steer a mischievous demon toward the one true ending among dozens of bad ones.
Screenshots
A contract with a demon who won't share his name
In the magical world of Magirisia, you play a summoner who pulls a demon out of the aether. The deal is simple: you give him your own name, and he gives you nothing, not even his. Stuck with the name Debirun, he sets about summoning the people of Magirisia and scaring them silly to gather the magic that will restore his true form.
It sounds like a villain's job, and it is. But Debirun is more brat than monster, and the story around him turns out to be about something much softer than conquest. What starts as a comedy about a lazy little demon ends somewhere you won't see coming, and getting there means living through a lot of endings first.
Reading minds to pick the wrong words right
Each summoned person has an emotional aura, and converting that aura into magic is how Debirun eats. The trick is choosing, between two options, the one that stirs their feelings the right way. Choosing blind would be a gamble, so you get Debirun's special ability: the Evil Eye Search, which lets you look straight into a person's mind and read their thoughts.
That's where the fun lives. Sometimes the right answer sits right there in their head. Sometimes you find something they'd never say out loud, an unexpected side of a character you thought you had figured out. You know it's a bad choice, and you pick it anyway, just to see what happens. That's the whole spirit of the game.
Thirty endings and the magic of save and load
The wrong choice can end the story on the spot. That's not a punishment, it's the point: this is a game with a huge number of endings, more than thirty, and finding the true one means exploring every possibility, including the ones you know are terrible.
The game is honest about it. You keep picking the immoral option because you want to see the reaction, and then you wonder if that's okay. Doing bad things with a devil, for science, is the core loop. Save and load become your real spellbook: rewind, try the other word, collect another ending. Each run teaches you something about the characters, and about Debirun, that pushes you closer to the truth.
A visual novel where every face moves
This is a story-first game: you read, you choose, and the characters carry you through. More than thirty of them can be summoned, each with their own personality and their own troubles, and every facial expression is fully animated, so Debirun sulks, grins and panics right in front of you. You can even tap a character's body for little reactions.
The art is cute and the music is cute-and-gothic at once, a fit for a magical world that keeps switching between comedy and something heavier. Fair warning: the game has some mature expressions, and the scenario is stuffed with the indie author's own favorites. The writing is dialogue-heavy and proud of it.



















