Devil Slayer - Raksasi artwork$14.9984%Very Positive

Devil Slayer - Raksasi Dodge, Time, Strike, Repeat

Fight through procedurally generated dungeons as one of seven heroines, learning each enemy's rhythm the hard way.

Is Devil Slayer - Raksasi worth it?

Devil Slayer - Raksasi is worth it if…

  • you want a souls-like challenge without the third-person camera, seen from above
  • you enjoy learning enemy patterns and punishing the exact right moment
  • you like roguelites where unlocks and relics keep runs feeling fresh
  • you do not mind a rough first few hours while the pieces click into place

Screenshots

Combat built on dodging, timing and rhythm

This is a souls-like fight seen from above. Attacks do not drain stamina, but dodging does, and a dodge eats a serious chunk of it, so you cannot simply roll away from every problem. You watch an enemy's wind-up, step through it, and punish the opening. Miss the read and kill or be killed is one blink away, exactly as the game warns. You practice with your weapon, learn the enemies, and pick the exact moment to commit. When a combo finally lands clean, it feels earned.

Seven heroines, 59 weapons

The roster is the heart of the game: seven heroines, from a longsword-wielding survivor of ancient gods to a spear-carrying demon heiress in love with a human, a fiery sledgehammer brawler, a twin-dagger hybrid, a sword-and-shield last of her line, an outlaw queen with sickle and chain, and a puppeteer's blunderbuss. Across their seven series there are 59 weapons in total, each with its own way of swinging and battling, and any heroine can eventually take up any of them. Picking a heroine changes your starting kit and stats; picking a weapon changes how a whole run feels. More weapons are planned for future updates.

Runs that never play out the same

The dungeons are procedurally generated, so every trial throws different enemies at you across six chapters, drawn from 167 enemy types. Relics are the other half of the variety: 212 of them, and the combinations between them give each run its own shape. Between deaths, souls you earn carry over into permanent upgrades for your heroines, so a failed run still moves you forward. The story frames it well: a shattered world of burning borders, disasters and demons waiting to strike back, and a transmigrate trial that sends chosen ones back again and again to find the key to saving it. Death is part of the design, not the end of it.

How hard is it, really?

How hard is Devil Slayer - Raksasi?

Hard, especially at the start. The game demands dodging, timing and rhythm all at once, and the opening hours are the steepest part. Once the controls click and a few upgrades are in, it becomes genuinely rewarding, and skill you build carries across runs: you can push deep into the chapters even from a fresh start once you know the enemies. If you want a game that is fun in the first ten minutes, this is not it; if you want one that gets better the more you understand it, it is.

Is there anything to do between runs?

Yes. Souls earned in a run are spent on permanent upgrades, both shared ones and improvements for individual heroines, plus unlocks for weapons, relics and special rooms. Scrolls dropped by enemies and chests act like blueprints: register them and pay souls to make that weapon or relic appear in future runs. Progress sticks, so every death still buys you something.

Can you play it solo?

It is a singleplayer game through and through. The whole structure, seven heroines on their own crimson journey through the trial, is built around one player learning one fight at a time, with no grinding to hide behind: the battles are down to the core, and your own hands are the only upgrade that always works.

What does it look like?

Top-down, in a grey-toned dark fantasy style with finely drawn detail, closer to early top-down classics than to isometric action games. The muted palette suits the grim world: war on the borders, disasters everywhere, demons circling. It is violent, gory work, and the art does not pretend otherwise.

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