Deity Empires artwork$24.9986%Very Positive

Deity Empires Rule the world as a god

Found cities, master ten schools of magic and defeat rival deities in turn-based fantasy strategy.

Is Deity Empires worth it?

Deity Empires is worth it if…

  • you like strategy games where the systems run deep and the tutorials run short
  • you would rather build an empire than watch a cutscene
  • you enjoy tuning a setup, race and spell list until a run feels exactly yours
  • you can forgive plain 2D graphics in exchange for layers of mechanics
  • you want a turn-based game that is easy to play in short sessions and hard to stop

Screenshots

Cities that grow from hamlets to powerhouses

Every city starts small: a settler, a few buildings, modest income. Given time and investment, it becomes something else entirely. There are over 160 buildings to construct and more than 200 technologies to research, so a well-planned city can end up funding whole armies on its own. The trick is deciding where the gold goes: spreading many cheap cities, or pouring resources into one that pays it back a hundredfold. Building queues are quick to set, so you can keep the empire moving without drowning in micromanagement. If even that is too much, hand city management to the AI and focus on the parts you enjoy.

Your deity, two ways to play

You are one of many deities competing for the world, and how you take part is a real choice. Materialise your god as a unit on the battlefield: extraordinarily strong, able to lead an army in person, but magic then works only where your deity stands. Or stay ethereal, casting spells anywhere in the world and in any battle, as long as the mana holds out. Rival deities face the same decision, so sometimes a flesh-and-blood god marches against you and the question becomes whether to meet it in kind or bury it under numbers. Over 30 starting abilities and 10 schools of magic shape who your deity is before the first turn even begins.

Units worth keeping alive

There are over 200 unique units, and none of them arrive as heroes. They earn it. Every victory brings experience, and with each new level you choose which spells, attacks, abilities and attributes the unit learns. Forge magic weapons, armour, rings and amulets for them, with enchantments like invisibility or health regeneration, or loot stranger things from monster lairs. Summon dragons, lich lords and rock behemoths when an army needs teeth. Battles play out on a hex grid with real tactics, and you can hand control to the AI at any moment, mid-fight if you like, then take the reins back when it matters.

Dungeons under the world

Beyond the empire building sits a dungeon crawler. Monster lairs dot the map, and clearing one yields treasure, magic items and soul gems. Some dungeons go deeper: defeat every enemy on a level, descend the staircase, and face harder, more numerous foes below, up to seven levels down. Gold, chests and potions lie on the floors for those willing to search before moving on. The catch is that treasure left behind on a cleared level is gone for good, so every descent is a decision about how far down you dare push your best units.

What should you know before starting?

How much can you customise before a game starts?

A great deal. You pick your deity's abilities from over 30 options, choose a starting school from 10 kinds of magic, and select your race. The random map generator lets you set the size and type of world, from full land maps to one continent to hundreds of islands, and even change fundamentals like how large a city's territory is or how many units fit in an army. One player spent hundreds of hours experimenting before finding a setup that suited them perfectly, so expect the first few games to be as much about learning what you like as about winning.

Is it hard to learn?

Honestly, yes, at first. There is little in the way of a tutorial, the interface is powerful but takes some getting used to, and several mechanics work differently from other games in the genre. In-game documentation and an encyclopedia help, and the first few hours are the learning curve. The upside is that once things click, the game opens up: the depth that makes the start demanding is the same depth that keeps runs fresh for hundreds of hours.

Can you play it your own way?

Yes, to an unusual degree. Any task you would rather not handle, commanding units in battle, managing cities, directing workers and resources, can be assigned to the AI, so you can play as a grand strategist, a tactical commander, or both. The game is also moddable, and the community has used that to add everything from translated text to improved graphics. If the plain 2D art puts you off at first glance, mods exist for that too.

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