$14.99Deadlight
Deadlight is a short, cinematic survival platformer set in a ruined Seattle in the 1980s. You guide Randall Wayne as he runs, jumps and climbs through shadows in search of his family, saving bullets because the dead far outnumber them. Tense, bleak and stylish, it is worth playing for the atmosphere alone.
Is Deadlight worth it?
Deadlight is worth it if…
- you like tense side-scrolling chases and close calls
- you like bleak, atmospheric zombie stories
- you want a short game you can finish in an evening or two
Screenshots
Run first, shoot almost never
You are Randall Wayne, an ordinary man crossing Seattle to find his family after the world has ended. That means moving: running, jumping, climbing and hanging from ledges while the dead crowd behind you.
Fighting is a bad plan. There are far more walking corpses than bullets, so the axe, revolver and shotgun you pick up are for emergencies. Most of the time you slip past, lure the dead into traps, or turn the ruined streets and buildings to your advantage. A misstep means death, which keeps every jump honest.
A dead world in silhouette
Seattle in 1986 is darkness, rain and wreckage. The game mixes detailed 3D streets with old-school 2D side-scrolling, so you move left to right through a place that feels like a noir comic left out in the cold.
Randall cannot swim, traps are everywhere, and other survivors can be worse than the dead. Between chases there are simple puzzles with crates, switches and a slingshot, plus diary pages and relics that fill in what happened. Finish it and a Nightmare difficulty waits, with a second ending for anyone stubborn enough.
What else should you know?
How long is Deadlight?
Short. The main journey takes around three to four hours, with extras such as diary pages, relics and playable handheld games adding a little more if you go looking for them.
How hard is it?
Death comes fast from falls, traps and hordes, and checkpoints keep things moving. A Nightmare mode removes that safety net for players who want the 1980s to hurt more.
Do you need to fight the zombies?
Rarely, and that is the point. Ammunition is scarce and groups are dangerous, so climbing away, sneaking past or letting the environment do the work is usually smarter than swinging the axe.

















